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Thank you for this great tool! I'm opening this issue because I obtained a weird result while decomposing some obj meshes:
When specifying the --save-mtl
flag, the materials associated to each mesh are switched (eg if I split base.obj
into base_0.obj
and base_1.obj
, the material for base_0.obj
will be associated to base_1.obj
and vice versa). Have you ever reproduced that behavior?
My guess is that the declaration order of the textures in the original mtl file will influence that?
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