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-[system-prompts-and-models-of-ai-tools](https://github.com/x1xhlol/system-prompts-and-models-of-ai-tools) FULL v0, Cursor, Manus, Same.dev, Lovable, Devin, Replit Agent, Windsurf Agent, VSCode Agent, Dia Browser & Trae AI (And other Open Sourced) System Prompts, Tools & AI Models.
-[helix-db](https://github.com/HelixDB/helix-db) HelixDB is a powerful, open-source, graph-vector database built in Rust for intelligent data storage for RAG and AI
-[games.noio.planter](https://github.com/noio/games.noio.planter) The plant simulation from Cloud Gardens as a Unity package for level design.
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*[Davinet](https://github.com/IronWarrior/Davinet) - Minimalist Unity networking package with goals of responsive physics, loose coupling, extensibility and encapsulation of netcode.
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*[ECSPowerNetcode](https://github.com/actionk/ECSPowerNetcode) Library to power up your experience with the DOTS Unity Netcode.
*[CYarp](https://github.com/xljiulang/CYarp) http/1.1 over tcp, http/2.0 or http/3.0 private network tunnel
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*[BeetleX](https://github.com/IKende/BeetleX) high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
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*[BedrockFramework](https://github.com/davidfowl/BedrockFramework) High performance, low level networking APIs for building custom servers and clients.
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*[Nigiri](https://github.com/ninlilizi/Nigiri) A fully-dynamic voxel-based global illumination system for Unity.
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*[SEGI](https://github.com/sonicether/SEGI) Almost real-time Global Illumination for Unity.
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*[Unity-SRP-VXGI](https://github.com/Looooong/Unity-SRP-VXGI) Voxel-based Global Illumination using Unity Scriptable Render Pipeline.
*[VCTRenderer](https://github.com/jose-villegas/VCTRenderer) Deferred voxel shading for real-time global illumination. https://jose-villegas.github.io/post/deferred_voxel_shading/
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*[voxel-cone-tracing](https://github.com/Friduric/voxel-cone-tracing) A real-time global illumination implementation using voxel cone tracing.
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*[VoxelConeTracingGI](https://github.com/compix/VoxelConeTracingGI) Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
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-[Arithmetics](https://github.com/Lombiq/Arithmetics) Next-generation arithmetic implementations, improved floating point number types for .NET, written in C#. Includes the following number types:
-[UniState](https://github.com/bazyleu/UniState) UniState is an architectural framework for Unity, designed around State pattern. Offers high performance and excellent scalability, ideal for complex Unity projects.
@@ -5607,6 +5617,7 @@ Showing off the power of shader properties in Unity
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-[lineburst](https://github.com/bassmit/lineburst) Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view
*[ShaderAccessor](https://github.com/JiongXiaGu/ShaderAccessor) Define the structure, assign values to shader parameters using C# reflection,work in unity
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