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AI.md

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### News
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- https://d.aigclink.ai/fe1ce99bc6a64266aa1ee5479c8e6da6?
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- https://ai.codefather.cn/#%E7%B2%BE%E9%80%89%E8%B5%84%E6%BA%90
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- https://github.com/karminski/one-small-step
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### Collection
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- [awesome-3D-generation](https://github.com/justimyhxu/awesome-3D-generation)
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- https://github.com/rlczddl/awesome-3d-human-reconstruction
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## Prompt
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- https://baoyu.io/blog/google-prompt-engineering-whitepaper
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- https://github.com/dair-ai/Prompt-Engineering-Guide
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- https://github.com/EmbraceAGI/awesome-chatgpt-zh
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- https://github.com/rockbenben/ChatGPT-Shortcut
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- [system-prompts-and-models-of-ai-tools](https://github.com/x1xhlol/system-prompts-and-models-of-ai-tools) FULL v0, Cursor, Manus, Same.dev, Lovable, Devin, Replit Agent, Windsurf Agent, VSCode Agent, Dia Browser & Trae AI (And other Open Sourced) System Prompts, Tools & AI Models.
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- [Prompt 如何更好地应用于工业界](https://www.zhihu.com/question/495040812/answer/2924305333)
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- https://github.com/microsoft/promptflow
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- https://github.com/anthropics/courses
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- https://github.com/anthropics/anthropic-cookbook
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### Image
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- https://reveai.org/
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- https://github.com/jianchang512/ChatTTS-ui
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- https://github.com/panyanyany/Awesome-ChatTTS
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- https://github.com/Camb-ai/MARS5-TTS
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- https://elevenlabs.io/v3
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### Animation
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- [EDGE](https://github.com/Stanford-TML/EDGE)
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- https://www.bilibili.com/video/BV1TEo6YGEnk/
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- https://blog.csdn.net/qq_37172634/article/details/123996775
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- https://www.cnblogs.com/whuanle/p/18837493
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- [](https://www.cnblogs.com/powertoolsteam/p/18921734)
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### Collection
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- https://smithery.ai/ Smithery.AI - A collection of tools and resources for building AI-powered applications.
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- https://glama.ai/mcp/servers/@GrandMasterK414/unity-smithery-mcp
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- https://github.com/IvanMurzak/Unity-MCP
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### Browser
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### web
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- https://github.com/femto/minion-agent
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- https://github.com/stagewise-io/stagewise
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### Code Analyser
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- https://github.com/davidkingzyb/SCAST
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### Computer
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- https://github.com/ashwwwin/automation-mcp
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### WebGL
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- https://github.com/grokadegames/webgl-mcp
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### MarkItDown
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- https://github.com/microsoft/markitdown/tree/main/packages/markitdown-mcp
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### interactive
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- https://github.com/noopstudios/interactive-feedback-mcp
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## Agent
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- https://github.com/steel-dev/awesome-web-agents
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- https://github.com/aishwaryanr/awesome-generative-ai-guide
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### RAG
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- https://github.com/topoteretes/cognee
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- https://docs.ragas.io/en/latest/concepts/
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- https://www.evidentlyai.com/llm-evaluation-benchmarks-datasets
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- https://github.com/BAI-LAB/MemoryOS
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- [helix-db](https://github.com/HelixDB/helix-db) HelixDB is a powerful, open-source, graph-vector database built in Rust for intelligent data storage for RAG and AI
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### Local LLM
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- https://github.com/vllm-project/vllm
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- https://github.com/datawhalechina/self-llm/
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### Devops
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- https://github.com/derisk-ai/OpenDerisk
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### Chart
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- https://github.com/antvis/mcp-server-chart
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## AI-Coding
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- https://kilocode.ai/
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- https://github.com/claude-did-this/claude-hub
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## LLM
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- https://github.com/liguodongiot/llm-resource
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## vs-coding
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- https://github.com/juehang/vscode-mcp-server
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- https://github.com/microsoft/semanticworkbench/tree/HEAD/mcp-servers/mcp-server-vscode
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- https://github.com/biegehydra/bifrostmcp
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- https://github.com/biegehydra/bifrostmcp
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### trading
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- https://github.com/TauricResearch/TradingAgents
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### awesome-llm-apps
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- https://github.com/Shubhamsaboo/awesome-llm-apps

README.md

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- [List-of-game-middleware](#list-of-game-middleware)
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- [CG Software API](#cg-software-api)
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- [Visual-Logic](#visual-logic)
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- [Tile-2d](#tile-2d)
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- [Tile](#tile)
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- [Design](#design)
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- [locale](#locale)
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- [Texture](#texture)
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- [unity-weekly](https://blog.yucchiy.com/project/unity-weekly/)
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- [Koala 聊开源](https://koala-oss.app/)
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- [aigclink](https://d.aigclink.ai/?v=8f252a54730e49f4b8caf897b7ae49f6) AI开源方案库-传递最新AI应用落地解决方案
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- [daily-arXiv-ai-enhanced](https://github.com/dw-dengwei/daily-arXiv-ai-enhanced)
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#### UnityRoadMap
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- [UnityRoadMap](https://unity.com/cn/roadmap/unity-platform/)
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- https://unity.com/how-to
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#### Visual-Logic
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- https://machinations.io/
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#### Tile-2d
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#### Tile
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- [smart-lighting-2d-112535](https://assetstore.unity.com/packages/tools/particles-effects/smart-lighting-2d-112535)
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- https://github.com/NullTale/LutLight2D
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- https://www.tilesetter.org/
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- [2d-cloth](https://assetstore.unity.com/packages/tools/sprite-management/2d-cloth-165428)
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- [2d-water](https://assetstore.unity.com/packages/2d/textures-materials/water/game-2d-water-kit-118057)
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- https://github.com/Fire-Aalt/KrasCore-Mosaic
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- https://assetstore.unity.com/packages/tools/utilities/autotiles-3d-tilemap-level-editor-205724
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#### Design
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- https://www.zcool.com.cn
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#### GPU-Animation
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- [GPU-Skinning-Demo](https://github.com/Minghou-Lei/GPU-Skinning-Demo)
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- [stadium-crowd-generator](https://assetstore.unity.com/packages/tools/modeling/stadium-crowd-generator-203643)
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- [Unity-Gpu-Skinning-Tool](https://github.com/ForeverZack/Unity-Gpu-Skinning-Tool)
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- [Animation-Texture-Bake](https://github.com/sugi-cho/Animation-Texture-Baker)
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- [GPU_Mesh_Instancing](https://github.com/studentutu/GPU_Mesh_Instancing)
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- 这个实用性最强 [bulletHell](https://assetstore.unity.com/packages/tools/integration/uni-bullet-hell-19088)
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- https://github.com/jongallant/Unity-Bullet-Hell
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- [neat-bullets-2d-weapon-evolution-system](https://assetstore.unity.com/packages/tools/game-toolkits/neat-bullets-2d-weapon-evolution-system-280732)
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- [ballistics](https://assetstore.unity.com/packages/tools/physics/ballistics-2025-251081) unity-plugin
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- https://github.com/iWoz/path_follow_steer 集群跟随路径移动
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- [movement-plus](https://assetstore.unity.com/packages/tools/movement-plus-71079) unity-plugin
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- [AnimeTask](https://github.com/kyubuns/AnimeTask)
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##### Unity-Tool
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- [PrefabPainter](https://github.com/Roland09/PrefabPainter) github
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- [prefab-brush](https://assetstore.unity.com/packages/tools/utilities/prefab-brush-44846) unity-plugin
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- [landscape-auto-material-64132](https://assetstore.unity.com/packages/tools/terrain/landscape-auto-material-64132)
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- [prefab-painter](https://assetstore.unity.com/packages/tools/painting/prefab-painter-2-61331) unity-plugin
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- [transform-tools](https://assetstore.unity.com/packages/tools/utilities/transform-tools-177218) unity-plugin
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- [prefab-world-builder](https://assetstore.unity.com/packages/tools/level-design/prefab-world-builder-185406) unity-plugin
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- [real-world-terrai](https://assetstore.unity.com/packages/tools/terrain/real-world-terrain-8752) unity-plugin
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- [ntg-unity](https://github.com/hayden-donnelly/ntg-unity)
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- [simple-wall-collider-307337](https://assetstore.unity.com/packages/tools/utilities/simple-wall-collider-307337)
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- [ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool)
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#### Procedurally-Generation
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- [real-ivy-2-procedural-ivy-generator](https://assetstore.unity.com/packages/tools/modeling/real-ivy-2-procedural-ivy-generator-181402) unity-plugin
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- [games.noio.planter](https://github.com/noio/games.noio.planter) The plant simulation from Cloud Gardens as a Unity package for level design.
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* [Davinet](https://github.com/IronWarrior/Davinet) - Minimalist Unity networking package with goals of responsive physics, loose coupling, extensibility and encapsulation of netcode.
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* [ECSPowerNetcode](https://github.com/actionk/ECSPowerNetcode) Library to power up your experience with the DOTS Unity Netcode.
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* [FastTunnel](https://github.com/SpringHgui/FastTunnel.SuiDao) 二次开发的内网穿透服务
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* [linker](https://github.com/snltty/linker) NET8、p2p打洞(tcp+udp),和异地组网(点对点,点对网,网对网),和内网穿透,.NET8 NAT transfer, Virtual Private Network,P2P Tunnel
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* [CYarp](https://github.com/xljiulang/CYarp) http/1.1 over tcp, http/2.0 or http/3.0 private network tunnel
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* [BeetleX](https://github.com/IKende/BeetleX) high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
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* [BedrockFramework](https://github.com/davidfowl/BedrockFramework) High performance, low level networking APIs for building custom servers and clients.
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* [Nigiri](https://github.com/ninlilizi/Nigiri) A fully-dynamic voxel-based global illumination system for Unity.
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* [SEGI](https://github.com/sonicether/SEGI) Almost real-time Global Illumination for Unity.
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* [Unity-SRP-VXGI](https://github.com/Looooong/Unity-SRP-VXGI) Voxel-based Global Illumination using Unity Scriptable Render Pipeline.
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* [segi-urp](https://github.com/Invelord/segi-urp)
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* [VCTRenderer](https://github.com/jose-villegas/VCTRenderer) Deferred voxel shading for real-time global illumination. https://jose-villegas.github.io/post/deferred_voxel_shading/
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* [voxel-cone-tracing](https://github.com/Friduric/voxel-cone-tracing) A real-time global illumination implementation using voxel cone tracing.
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* [VoxelConeTracingGI](https://github.com/compix/VoxelConeTracingGI) Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
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- [random-from-distributions](https://assetstore.unity.com/packages/tools/random-from-distributions-statistical-distributions-random-numbe-15873) c# unity-plugin
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## 高性能数据结构和算法
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- [Arithmetics](https://github.com/Lombiq/Arithmetics) Next-generation arithmetic implementations, improved floating point number types for .NET, written in C#. Includes the following number types:
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- [理解 C# 中的各类指针](https://www.cnblogs.com/eventhorizon/p/18873400)
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- [用C#将四元数压缩到32位](https://qiita.com/NightOwl/items/3c2d099ec034056f5018)
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- [BreakInfinity](https://github.com/Razenpok/BreakInfinity.cs) Double replacement for numbers that go over 1e308
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- https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp -- 高性能优先级队列
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- [.NET内存性能分析指南](https://www.cnblogs.com/InCerry/p/maoni-mem-doc.html)
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- [浅谈Unity中的内存管理策略之TLSF](https://zhuanlan.zhihu.com/p/678788602)
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- [浅析Unity引擎视角下的游戏内存优化](https://zhuanlan.zhihu.com/p/603847226)
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- [理解 C# 中的各类指针](https://www.cnblogs.com/eventhorizon/p/18873400)
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- [理解 .NET 结构体字段的内存布局](https://www.cnblogs.com/eventhorizon/p/18913041)
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#### Asyn-Await
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- https://www.albahari.com/threading
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- https://www.zhihu.com/question/554133167/answer/2690808608
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- - https://github.com/timonkrebs/MemoizR Declarative Structured Concurrency for C#
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#### Node-Editor
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- [Bolt.Addons.Community](https://github.com/RealityStop/Bolt.Addons.Community)
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- [StateGraphTool](https://github.com/darkrainbowsprinkles/StateGraphTool)
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- [UAlive](https://github.com/LifeandStyleMedia/UAlive)
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- [UniState](https://github.com/bazyleu/UniState) UniState is an architectural framework for Unity, designed around State pattern. Offers high performance and excellent scalability, ideal for complex Unity projects.
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- [UNode](https://assetstore.unity.com/packages/tools/visual-scripting/unode-visual-scripting-101176)
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- [lineburst](https://github.com/bassmit/lineburst) Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view
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- [UnityArcRayCast](https://github.com/williamrjackson/UnityArcRayCast)
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- [UGizmo](https://github.com/harumas/UGizmo) Highly efficient gizmo drawer for Unity
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- [RaycastVisualization](https://github.com/nomnomab/RaycastVisualization) This asset allows users to view raycasts as the user fires them
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- [path-linefx-support-cinemachine](https://assetstore.unity.com/packages/tools/particles-effects/path-linefx-support-cinemachine-234316)
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- [UnityEditorDataChartTool](https://github.com/SolarianZ/UnityEditorDataChartTool)
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- [DataRenderer2D](https://github.com/geniikw/DataRenderer2D) make mesh like line, polygon, etc in unity3d
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#### Editor
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* [UnityDrawers](https://github.com/fishtopher/UnityDrawers) :thumbsup: A collection of property and decorator drawers for Unity
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* [NaughtyAttributes](https://github.com/dbrizov/NaughtyAttributes) :thumbsup: Attribute Extensions for Unity
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* [FolderTag](https://github.com/liyingsong99/FolderTag)
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* [inspector-desinger](https://assetstore.unity.com/packages/tools/gui/inspector-desinger-307698)
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* [UnityHiddenObjectFinder](https://github.com/SolarianZ/UnityHiddenObjectFinder/)
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* [ShaderAccessor](https://github.com/JiongXiaGu/ShaderAccessor) Define the structure, assign values to shader parameters using C# reflection,work in unity
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- [dynamic-raycast-system-2-0](https://assetstore.unity.com/packages/tools/integration/dynamic-raycast-system-2-0-c-jobs-123768)
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- [geocast-gpu-collider-free-raycasting-engine](https://assetstore.unity.com/packages/tools/physics/geocast-gpu-collider-free-raycasting-engine-291609)
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- [targeting-system-3](https://assetstore.unity.com/packages/add-ons/targeting-system-3-0-215501)
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- [VisionFieldMesh](https://github.com/SinlessDevil/VisionFieldMesh)
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#### CameraController
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- https://github.com/XJINE/Unity_SceneCameraController
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- [dynamic-icon](https://github.com/dreamcodestudio/com.dreamcode.mobile.dynamic-icon)
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## Unity-Games
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- https://github.com/liuhaopen/UnityMMO
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- [Unity-Hyper-FPS-FrameWork-](https://github.com/InboraStudio/Unity-Hyper-FPS-FrameWork-Open-Source-)
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- https://github.com/freezy/VisualPinball.Engine
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- https://github.com/136512892/Unity-Multiplayer
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- https://github.com/Voltstro-Studios/Team-Capture?

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