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FamousGame.md

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@@ -15,6 +15,7 @@ https://mp.weixin.qq.com/s/sgyLTmUycPCFnDGvNXYJmQ
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## LOL mobile
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- [谈一谈英雄联盟手游渲染2](https://zhuanlan.zhihu.com/p/286836840)
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## 原神
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- [简单复刻一下《崩坏-星穹铁道》的角色渲染](https://zhuanlan.zhihu.com/p/693831511)
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- [Unity_StarRail_CRP_Sample](https://github.com/ChillyHub/Unity_StarRail_CRP_Sample) 一个基于URP Renderer Feature 的模仿还原崩坏星穹铁道渲染的自定义渲染管道示例
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- [NahidaRenderProject](https://github.com/kaze-mio/NahidaRenderProject)
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- [GenshinCelShaderURP](https://github.com/Gaolingx/GenshinCelShaderURP)

README.md

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- [A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience](https://dl.acm.org/doi/abs/10.1145/3339825.3391855)
20082008
- [Timelines: simplifying the programming of lag compensation for the next generation of networked games](https://link.springer.com/article/10.1007/s00530-012-0271-3)
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- [Lag Compensation for First-Person ShooterGames in Cloud Gaming](https://core.ac.uk/download/pdf/159768685.pdf)
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- https://github.com/Glitshy/Lag-Compensation
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- [The effect of latency on user performance in Real-Time Strategy games](https://www.researchgate.net/publication/222028118_The_effect_of_latency_on_user_performance_in_Real-Time_Strategy_games)
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- [Lag Compensation for First-Person Shooter Games in Cloud Gaming](https://www.researchgate.net/publication/325353977_Lag_Compensation_for_First-Person_Shooter_Games_in_Cloud_Gaming)
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- [Fast-Paced Multiplayer (Part IV): Lag Compensation](https://www.gabrielgambetta.com/lag-compensation.html)
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- [Dead Reckoning: Latency Hiding for Networked Games](https://www.gamedeveloper.com/programming/dead-reckoning-latency-hiding-for-networked-games)
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#### Lockstep
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- https://github.com/QinZhuo/IDG_Game_One
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- https://github.com/GaoKaiHaHa/UnityLockStepDemo
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- https://github.com/Yinmany/NetCode-FPS
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- https://qinzhuo.coding.net/public/
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- https://github.com/mmc1993/X-Game-Public
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- https://github.com/lucasteles/Backdash
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- https://github.com/TCleard/PredictionReconciliationNetwork
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- https://github.com/nilpunch/massive
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- https://github.com/dotnet/WatsonTcp
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- https://github.com/zpl-c/librg
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- https://github.com/minism/fps-netcode
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- https://github.com/Yinmany/NetCode-FPS
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- [renderdoc](https://renderdoc.org/)
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- [renderdocArticle](https://blog.kangkang.org/index.php/archives/504)
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- [RenderDocMeshParserForUnity](https://github.com/windsmoon/RenderDocMeshParserForUnity)
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- [LcL-RenderdocTextureExporter](https://github.com/csdjk/LcL-RenderdocTextureExporter)
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- [Qualcomm GPU Tools](https://developer.qualcomm.com/software/adreno-gpu-sdk/tools).
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- [Shader中的代码优化原理分析](https://zhuanlan.zhihu.com/p/210221918)
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- [Arm Mobile Studio](https://www.arm.com/products/development-tools/graphics/arm-mobile-studio) - includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.
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- [Shader实验室专栏](https://www.zhihu.com/column/c_1254807683619966976)
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- [RoadOfShader](https://github.com/bzyzhang/RoadOfShader) 学习Shader的一些练习记录。
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- [LearnUnityShader](https://github.com/csdjk/LearnUnityShader)
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- [LearnURP](https://github.com/csdjk/LearnURP)
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- [shaderslab-shaders](http://www.shaderslab.com/shaders.html)
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- [UnityShaderRepository](https://github.com/garsonlab/UnityShaderRepository)
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- [ConfigurableShaders](https://github.com/supyrb/ConfigurableShaders)
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##### Collection
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* [gi-study](https://github.com/JMS55/gi-study)
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* https://github.com/Henry00IS/DynamicLighting
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* [IlluminationComparison](https://github.com/EKnapik/IlluminationComparison) A comparison of typical illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)
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* [dirtchamber](https://github.com/thefranke/dirtchamber) A mixed reality testing environment for real-time global illumination algorithms
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* [NatRender](https://github.com/unitycoder/NatRender) NatRender is a lightweight graphics utility library for Unity Engine.
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- https://developer.download.nvidia.com/ray-tracing-gems/rtg2-chapter30-preprint.pdf
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- https://github.com/AlerianEmperor/LuxRenderer
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- https://github.com/jiaozi158/UnitySSPathTracingURP
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- https://github.com/INedelcu/PathTracingDemo
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- https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
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- https://github.com/teofilobd/URP-RayTracer
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- https://github.com/AlucardDH/dh-reshade-shaders
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- https://github.com/b0nes164/GPUSorting
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- https://github.com/b0nes164/ShaderOneSweep
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- https://github.com/b0nes164/SimpleComputeShaderHashTable
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- https://github.com/naelstrof/UnityPenetrationTech A gpu-based deformation system for mapping penetrators along orifice paths.
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#### Boids
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* [Boids](https://github.com/Shinao/Unity-GPU-Boids) c# gpu
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- https://github.com/JimmyCushnie/FancyTextRendering Render markdown & clickable links with TextMeshPro in Unity.
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- [modular](https://assetstore.unity.com/packages/3d/gui/modular-3d-text-in-game-3d-ui-system-159508) unity 3d ui
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- https://github.com/wantdabo/goblin.ui.fontcreator
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- https://github.com/nicloay/ecs-damage-bubbles
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##### BitMap
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- [Unity-BitmapFontImporter](https://github.com/litefeel/Unity-BitmapFontImporter)

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