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README.md

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@@ -10,6 +10,7 @@ A Windows only OpenGL 4.6 renderer for testing different rendering techniques &
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- Clustered forward rendering.
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- Volumetric fog & lighting.
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- Realtime global illumination (Voxel cone tracing).
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- Temporal reprojection for volumetrics & screen space GI.
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- Variance shadow mapping.
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- Light cookies.
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- Point, spot & directional lights.
@@ -33,7 +34,6 @@ A Windows only OpenGL 4.6 renderer for testing different rendering techniques &
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- Motion vectors.
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- Render queues (currently only supports opaque renderers).
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- Transparent queue with back to front sorting.
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- Temporal reprojection for blending inter frame results of different effects.
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- Documentation.
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## Render Pipeline Execution Order

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