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README.md
@@ -340,6 +340,13 @@ const material = new THREE.ShaderMaterial({
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});
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material.uniforms.uMap.value = atlas;
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```
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+## Troubleshooting
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+
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+If after trying a basic implementation of msdf text rendering you can't see anything :
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+- Check if the text mesh is facing the camera, you can try material.side = THREE.DoubleSide to identify if it's the issue.
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+- Check the rotation of the mesh.
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+- Check if the scale is consistent with your camera settings.
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+- Check the near / far of the camera, the mesh might be frustum culled.
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## Dependencies
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