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I am not currently sure if it's a false-positive or a valid issue, but MSVC 2022 address sanitizer complains when rpmalloc is used as the allocation method. I suspect it's a false positive as I have no runtime errors when allocating and freeing a lot of data over several frames (it's a game engine's stress test).
Is this worth investigating (and has rpmalloc been tested with asan)?
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