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How about adding link: 'merge' option, that merges current transition with the new one without cancelling current?
For example:
var fx = new Fx.Morph(elm, {
link: 'merge',
duration: 1000
});
// The first transition starts immediately
fx.morph({top: 0});
// The second starts after half a second
fx.morph.delay(500, fx, [{left: 0}]);
// and actually equals fx.morph({left:0, top: 0});
It's quite easy to implement and provides additional flexibility for effects.
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