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#include " Menu/Lang.hpp"
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typedef std::chrono::high_resolution_clock Clock;
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- int main (void )
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+ int main (int argc, char * argv[] )
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{
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std::vector<std::string> elemsUnlocked = {" air" , " earth" , " fire" , " water" };
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elem::JSONInit (); // Initialize JSON
@@ -30,7 +30,7 @@ int main(void)
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return EXIT_FAILURE;
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}
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// Initialize window
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- SDL_Window* win = SDL_CreateWindow (" Alchemy++ alpha v0.1.1 " , 0 , 0 , 800 , 600 , SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE);
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+ SDL_Window* win = SDL_CreateWindow (" Alchemy++ alpha v0.1.2 " , 64 , 64 , 800 , 600 , SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE);
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if (win == NULL ) {
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fprintf (stderr, " SDL_CreateWindow Error: %s\n " , SDL_GetError ());
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return EXIT_FAILURE;
@@ -41,7 +41,7 @@ int main(void)
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}
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}
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- SDL_Renderer* ren = SDL_CreateRenderer (win, -1 , SDL_RENDERER_ACCELERATED);
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+ SDL_Renderer* ren = SDL_CreateRenderer (win, -1 , SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC );
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if (ren == NULL ) {
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fprintf (stderr, " SDL_CreateRenderer Error: %s\n " , SDL_GetError ());
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if (win != NULL ) {
@@ -203,7 +203,7 @@ int main(void)
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SDL_RenderCopy (ren, addBtn, NULL , &r); // Render add button
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// Render text
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- FC_Draw (font, ren, 0 , 0 , " Alchemy++ alpha v0.1.1 " );
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+ FC_Draw (font, ren, 0 , 0 , " Alchemy++ alpha v0.1.2 " );
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FC_Draw (font, ren, 20 , winHeight-20 , " elems: %d" , draggables.size ());
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