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The faces reported with scene.mesh_list[0].faces are:
[[1, 0, 2], [1, 0, 2]]
meaning that they don't index the interleaved array, because the second face should be [4, 3, 5]
Any ideas how to achieve interleaved indexing, without it I cannot render in OpenGL using glDrawElements by pushing the interleaved array into a VBO, and faces into an EBO (index buffer)