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@einarf How do you find the vertices and UV associated with a face. I can access the faces (scene.mesh_list[0].faces) and the vertices and UV of each material:
for name, material in scene.materials.items():
print(name)
print(" ", material.vertex_format) # T2F_V3F
print(" ", len(material.vertices))
But no matter what I try I cannot take a face (v1, v2, v3) and find the vertices and UV associated with it? Am I missing something obvious?