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README.md

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@@ -5,7 +5,6 @@ Harmonic Motion in Unity.
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- This project is still in its **very** early phase. I plan to make this project into a cloth engine to be used in games and for industrial purposes.
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## Planned Features
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- Spring Damping
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- Higher-Order ODE Integrator (RK4) For more accurate Velocity, Position, and Acceleration calculations with more computation
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- Lower-Order ODE Integrator (Euler) for less computation but less accuracy
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- Collisions with geometric meshes
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- Rest Length is the length of the spring `x` in Hooke's law `Fs = -kx` where if x = 0 there is no restorative force `Fs = 0`.
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- Root linked index is the pointmass that is linked to the spring from its root.
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- End linked index is the pointmass that is linked to the spring from its end.
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- Damping Coefficient determines the amount of damping on the spring. 0 means no damping (perfect oscillation).
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Note: If either of the "linked indices" do not exist, the spring is considered to come from the origin.
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