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README.md

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@@ -5,10 +5,12 @@ Harmonic Motion in Unity.
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- This project is still in its **very** early phase. I plan to make this project into a cloth engine to be used in games and for industrial purposes.
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## Planned Features
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- Higher-Order ODE Integrator (RK4) For more accurate Velocity, Position, and Acceleration calculations
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- Separation of Spring objects from Body objects for more freedom of usage and simpler construction of spring-mass based meshes and structures
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- Self-Collisions and collisions with geometric meshes for spring-mass based meshes
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- Switching to double-precision mathematics for more precise positions with little to no performance loss
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- Spring Damping
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- Higher-Order ODE Integrator (RK4) For more accurate Velocity, Position, and Acceleration calculations with more computation
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- Lower-Order ODE Integrator (Euler) for less computation but less accuracy
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- Collisions with geometric meshes
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- Switching to double-precision mathematics for more precise positions with little to no performance loss
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- Automatic spring-mass mesh generation from 3D Meshes
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## Setup
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