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component:3d3D preview and OpenGL3D preview and OpenGLpriority:mediumScheduled for next releaseScheduled for next releasestatus:newAwaiting triageAwaiting triagetype:featureNew feature or requestNew feature or request
Description
Special curves and special points should be included in surface triangulation mesh.
Special curves should also include trimming loops. However, trimming itself is covered by #485.
Triangulation
Special curves and points are defined in 2-dimensional UV space of the surface. Thus triangulation presented below should be relatively easy to achieve:
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component:3d3D preview and OpenGL3D preview and OpenGLpriority:mediumScheduled for next releaseScheduled for next releasestatus:newAwaiting triageAwaiting triagetype:featureNew feature or requestNew feature or request