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adjust some of the default values for the subsurf properties
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CustomShaders/SSTU-PBR-Solar.shader

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,10 +8,10 @@ Shader "SSTU/PBR/Solar"
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_BumpMap("_BumpMap (NRM)", 2D) = "bump" {}
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_AOMap("_AOMap (Grayscale)", 2D) = "white" {}
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_Emissive("Emission", 2D) = "black" {}
11-
_SubSurfAmbient("SubSurf Ambient", Range(0, 1)) = 1
11+
_SubSurfAmbient("SubSurf Ambient", Range(0, 1)) = 0
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_SubSurfScale("SubSurf Scale", Range(0, 10)) = 1
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_SubSurfPower("SubSurf Falloff Power", Range(0, 10)) = 1
14-
_SubSurfDistort("SubSurf Distortion", Range(0, 1)) = 1
14+
_SubSurfDistort("SubSurf Distortion", Range(0, 1)) = 0
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_SubSurfAtten("SubSurf Attenuation", Range(0, 1)) = 1
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_EmissiveColor("EmissionColor", Color) = (0,0,0)
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_Opacity("Emission Opacity", Range(0,1) ) = 1

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