Releases: shadowmage45/TexturesUnlimited
Releases · shadowmage45/TexturesUnlimited
1.0.0.4
- Move to 'official release' status.
- FIX - #8 - Camera positioning / atmosphere reflection capture
- FIX - #12 - Editor skybox not captured in reflections
- FIX - #18 - Remove 'Texture' from being appended to all section names in texture switch module.
- FIX - #19 - Launch clamps/debris causing reflection probe problems.
- CHANGE - Add more debugging utilities. These can be enabled through the config file, but are disabled by default.
- CHANGE - Ninja-patch to remove some debug spam. If you downloaded in the first 5 mins, you might want to re-download.
0.9.0.3
- CHANGE - Add _Smoothness and _Metallic property setters to shaders. These can be used in combination with default textures to facilitate simple material setups. (SSTU/PBR/Metallic and SSTU/PBR/StockMetallicBumped)
- CHANGE - Add SSTU/PBR/Solar shader. Uses industry standard PBR SubSurfaceScattering to simulate backlighting on objects, using a _Thickness texture to determine how much light is transmitted through the object.
- FIX - Error that would cause KSP to null-ref when using the stock texture-replacement mechanics in MODEL nodes within PART configs.
- CHANGE - Add preliminary implementation of UV-map exporting utility. Not yet fully functional, has some issues with some stock models that will need to be corrected.
0.9.0.2
- FIX - Error with reflection-sphere colliders not being deleted properly that could result in explosions in certain staging situations.
- CHANGE - remove duplicate/unused field from texture-switch module.
0.9.0.1
Initial Release