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Source EngineApplies to all Source Engine branch scriptsApplies to all Source Engine branch scriptsenhancementNew feature or requestNew feature or requestlightingRelates to Lighting systemsRelates to Lighting systems
Description
I'd like to compare Faces
to FacesHDR
Specifically how the lightmaps compare
Currently lightmaps.source.face_lightmaps
generates a LightmapCollection
w/ both LDR
& HDR
I'd like to split this into face_lightmaps
& face_lightmaps_hdr
This could handle a pair of lumps
FACES
&LIGHTING
FACES_HDR
&LIGHTING_HDR
Would probably need a wrapper that selects one or the other
Since some maps only have LDR or HDR, tho plenty have both.
OriginalFaces
could be wierd, which LIGHTING
lump do they use?
There's also the per-face lightmap texel to consider
(encode in vertex.colour
when remapping uv1
?)
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Source EngineApplies to all Source Engine branch scriptsApplies to all Source Engine branch scriptsenhancementNew feature or requestNew feature or requestlightingRelates to Lighting systemsRelates to Lighting systems
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Todo: Code