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Description
The image gradient sum method is quite ad-hoc and doesn't really work that well. It does work though and is decently fast. Using real compression results is only very slightly better at a horrible slowdown (quality 0). But is it really better than just counting non-transparent pixels? Lets try making some different methods and properly evaluate speed / accuracy.
Suggestions to add:
- Count amount of transparent pixels
- Use LZ4 compression as suggested on FLIF gitter
- Use LZ4 compression with PNG delta compression methods