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README.md

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@@ -6,4 +6,4 @@ Treat this as a closure to the mod for B41. I'm not sure if his friend will cont
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## Features
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- None so far.
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- Add Packs, Cases and Crates for the new ammunition introduced by the mod.
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require 'Items/ProceduralDistributions'
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip10");
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.545Clip");
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2);
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.545Box");
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, 5);
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.762Clip102");
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2.5);
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, "Base.9mmclip8");
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-- table.insert(ProceduralDistributions.list.GunStoreCounter.items, 2.5);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.PKM");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.01);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SVD");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.2);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Mosin");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 7);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Makarov");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 7);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.SV98");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.3);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Saiga12");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 2);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.12clip5");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 3.5);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Vityaz");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.2);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.Bizon");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.2);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.PPSH");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.05);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.AK104");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.04);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.AK74");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.04);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.AKS74U");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.04);
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, "Base.AK105");
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-- table.insert(ProceduralDistributions.list.GunStoreDisplayCase.items, 0.04);
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, "Base.762Clip10");
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, 1);
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, "Base.762Clip102");
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, 1.5);
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, "Base.9mmclip8");
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, 2.5);
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, "Base.12clip5");
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, 2);
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, "Base.PPSHDrum");
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, 2);
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, "Base.545Clip");
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, 2.5);
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, "Base.545Box");
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, 10);
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, "Base.BizonClip");
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-- table.insert(ProceduralDistributions.list.GunStoreShelf.items, 1);
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-- table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.USP45");
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-- table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 4);
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-- table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.45clip12");
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-- table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 4);
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-- table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.HK416");
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-- table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 0.3);
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-- table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, "Base.M249");
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-- table.insert(ProceduralDistributions.list.PoliceStorageGuns.items, 0.001);
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-- table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.HK416");
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-- table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 0.6);
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-- table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.M249");
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-- table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 0.2);
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-- table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.USP45");
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-- table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 1);
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-- table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, "Base.45clip12");
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-- table.insert(ProceduralDistributions.list.ArmyStorageGuns.items, 1);
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-- table.insert(ProceduralDistributions.list.PlankStashGun.items, "Base.Galil");
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-- table.insert(ProceduralDistributions.list.PlankStashGun.items, 1);
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-- table.insert(ProceduralDistributions.list.PlankStashGun.items, "Base.AKS74U");
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-- table.insert(ProceduralDistributions.list.PlankStashGun.items, 1.5);
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-- table.insert(ProceduralDistributions.list.PlankStashGun.items, "Base.AK105");
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-- table.insert(ProceduralDistributions.list.PlankStashGun.items, 0.5);
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-- table.insert(ProceduralDistributions.list.PlankStashGun.items, "Base.AK104");
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-- table.insert(ProceduralDistributions.list.PlankStashGun.items, 0.5);

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