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fix bizon
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README.md

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@@ -13,3 +13,4 @@ There is an existing mod called "VFE STALKER PACK Complete", but it adds stuff s
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- Added VSS shooting sound using the same sound as MP5SD.
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- Modify loot table so that every gun from "VFE - S.T.A.L.K.E.R Pack" should be able to spawn in the world now.
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- Loot tables should be a little bit custom and focused on being lore accurate. The pattern from the "VFE - S.T.A.L.K.E.R Pack" seems to be aligned to being lore accurate, but I believe some entries were mistakes in the original.
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- Fix Bizon's Max Ammo to be 64 instead of 30.
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module Base
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{
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item Bizon
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{
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ImpactSound = null,
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MaxRange = 19,
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WeaponSprite = Bizon,
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SoundVolume = 60,
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MinAngle = 0.965,
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Type = Weapon,
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MinimumSwingTime = 0.5,
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ToHitModifier = 1.5,
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NPCSoundBoost = 1.5,
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KnockBackOnNoDeath = TRUE,
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Ranged = TRUE,
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SwingAmountBeforeImpact = 0,
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ProjectileCount = 1,
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ConditionLowerChanceOneIn = 60,
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Weight = 3.5,
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SplatNumber = 3,
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PushBackMod = 0.3,
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SubCategory = Firearm,
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ConditionMax = 10,
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ShareDamage = FALSE,
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MaxHitCount = 1,
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PiercingBullets = False,
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IsAimedFirearm = TRUE,
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DoorDamage = 20,
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UseEndurance = FALSE,
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SwingAnim = Rifle,
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DisplayName = Bizon Submachinegun,
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MinRange = 0.61,
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SwingTime = 0.5,
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MultipleHitConditionAffected = FALSE,
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BringToBearSound = M16BringToBear,
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SwingSound = M9Shoot,
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HitSound = BulletHitBody,
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ClickSound = M16Jam,
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SoundRadius = 60,
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MinDamage = 1.0,
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MaxDamage = 1.1,
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SplatSize = 3,
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KnockdownMod = 0,
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SplatBloodOnNoDeath = TRUE,
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Icon = Bizon,
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RunAnim = Run_Weapon2,
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IdleAnim = Idle_Weapon2,
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CriticalChance = 30,
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AimingPerkCritModifier = 0,
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HitChance = 38,
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AimingPerkHitChanceModifier = 15,
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AimingPerkMinAngleModifier = 0.01,
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AimingPerkRangeModifier = 2,
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RecoilDelay = 0,
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SoundGain = 2,
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ReloadTime = 40,
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AimingTime = 20,
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RequiresEquippedBothHands = TRUE,
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BreakSound = M16Break,
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TwoHandWeapon = TRUE,
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MetalValue = 45,
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AmmoBox = Bullets9mmBox,
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MaxAmmo = 64,
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EquipSound = M16Equip,
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UnequipSound = M16UnEquip,
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InsertAmmoSound = MP5_Magin,
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EjectAmmoSound = MP5_Magout,
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InsertAmmoStartSound = MP5Magin,
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InsertAmmoStopSound = M9InsertAmmoStop,
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EjectAmmoStartSound = MP5Magout,
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EjectAmmoStopSound = M9EjectAmmoStop,
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ShellFallSound = M16CartridgeFall,
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RackSound = AK47Rack,
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MagazineType = Base.BizonClip,
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AmmoType = Base.Bullets9mm,
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WeaponReloadType = boltaction,
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JamGunChance = 2,
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AttachmentType = Rifle,
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FireMode = Auto,
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FireModePossibilities = Auto/Single,
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ModelWeaponPart = RedDot RedDot reddot reddot,
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ModelWeaponPart = Laser Laser laser laser,
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ModelWeaponPart = LaserOn LaserOn laser laser,
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StopPower = 2,
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}
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}

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