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| 1 | +module Base |
| 2 | +{ |
| 3 | + item Bizon |
| 4 | + { |
| 5 | + ImpactSound = null, |
| 6 | + MaxRange = 19, |
| 7 | + WeaponSprite = Bizon, |
| 8 | + SoundVolume = 60, |
| 9 | + MinAngle = 0.965, |
| 10 | + Type = Weapon, |
| 11 | + MinimumSwingTime = 0.5, |
| 12 | + ToHitModifier = 1.5, |
| 13 | + NPCSoundBoost = 1.5, |
| 14 | + KnockBackOnNoDeath = TRUE, |
| 15 | + Ranged = TRUE, |
| 16 | + SwingAmountBeforeImpact = 0, |
| 17 | + ProjectileCount = 1, |
| 18 | + ConditionLowerChanceOneIn = 60, |
| 19 | + Weight = 3.5, |
| 20 | + SplatNumber = 3, |
| 21 | + PushBackMod = 0.3, |
| 22 | + SubCategory = Firearm, |
| 23 | + ConditionMax = 10, |
| 24 | + ShareDamage = FALSE, |
| 25 | + MaxHitCount = 1, |
| 26 | + PiercingBullets = False, |
| 27 | + IsAimedFirearm = TRUE, |
| 28 | + DoorDamage = 20, |
| 29 | + UseEndurance = FALSE, |
| 30 | + SwingAnim = Rifle, |
| 31 | + DisplayName = Bizon Submachinegun, |
| 32 | + MinRange = 0.61, |
| 33 | + SwingTime = 0.5, |
| 34 | + MultipleHitConditionAffected = FALSE, |
| 35 | + BringToBearSound = M16BringToBear, |
| 36 | + SwingSound = M9Shoot, |
| 37 | + HitSound = BulletHitBody, |
| 38 | + ClickSound = M16Jam, |
| 39 | + SoundRadius = 60, |
| 40 | + MinDamage = 1.0, |
| 41 | + MaxDamage = 1.1, |
| 42 | + SplatSize = 3, |
| 43 | + KnockdownMod = 0, |
| 44 | + SplatBloodOnNoDeath = TRUE, |
| 45 | + Icon = Bizon, |
| 46 | + RunAnim = Run_Weapon2, |
| 47 | + IdleAnim = Idle_Weapon2, |
| 48 | + CriticalChance = 30, |
| 49 | + AimingPerkCritModifier = 0, |
| 50 | + HitChance = 38, |
| 51 | + AimingPerkHitChanceModifier = 15, |
| 52 | + AimingPerkMinAngleModifier = 0.01, |
| 53 | + AimingPerkRangeModifier = 2, |
| 54 | + RecoilDelay = 0, |
| 55 | + SoundGain = 2, |
| 56 | + ReloadTime = 40, |
| 57 | + AimingTime = 20, |
| 58 | + RequiresEquippedBothHands = TRUE, |
| 59 | + BreakSound = M16Break, |
| 60 | + TwoHandWeapon = TRUE, |
| 61 | + MetalValue = 45, |
| 62 | + AmmoBox = Bullets9mmBox, |
| 63 | + MaxAmmo = 64, |
| 64 | + EquipSound = M16Equip, |
| 65 | + UnequipSound = M16UnEquip, |
| 66 | + InsertAmmoSound = MP5_Magin, |
| 67 | + EjectAmmoSound = MP5_Magout, |
| 68 | + InsertAmmoStartSound = MP5Magin, |
| 69 | + InsertAmmoStopSound = M9InsertAmmoStop, |
| 70 | + EjectAmmoStartSound = MP5Magout, |
| 71 | + EjectAmmoStopSound = M9EjectAmmoStop, |
| 72 | + ShellFallSound = M16CartridgeFall, |
| 73 | + RackSound = AK47Rack, |
| 74 | + MagazineType = Base.BizonClip, |
| 75 | + AmmoType = Base.Bullets9mm, |
| 76 | + WeaponReloadType = boltaction, |
| 77 | + JamGunChance = 2, |
| 78 | + AttachmentType = Rifle, |
| 79 | + FireMode = Auto, |
| 80 | + FireModePossibilities = Auto/Single, |
| 81 | + ModelWeaponPart = RedDot RedDot reddot reddot, |
| 82 | + ModelWeaponPart = Laser Laser laser laser, |
| 83 | + ModelWeaponPart = LaserOn LaserOn laser laser, |
| 84 | + StopPower = 2, |
| 85 | + } |
| 86 | +} |
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