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2 | 2 | set -euo pipefail
|
3 | 3 | IFS=$'\n\t'
|
4 | 4 |
|
5 |
| -# Install AVD files |
6 |
| -echo "y" | $ANDROID_HOME/tools/bin/sdkmanager --install "system-images;android-$UNO_UITEST_ANDROID_API_LEVEL;google_apis_playstore;x86_64" |
| 5 | +cd $BUILD_SOURCESDIRECTORY/build |
7 | 6 |
|
8 |
| -# Create emulator |
9 |
| -echo "no" | $ANDROID_HOME/tools/bin/avdmanager create avd -n xamarin_android_emulator --abi "x86_64" -k "system-images;android-$UNO_UITEST_ANDROID_API_LEVEL;google_apis_playstore;x86_64" --force |
| 7 | +export ANDROID_HOME=$BUILD_SOURCESDIRECTORY/build/android-sdk |
| 8 | +export ANDROID_SDK_ROOT=$BUILD_SOURCESDIRECTORY/build/android-sdk |
| 9 | +export LATEST_CMDLINE_TOOLS_PATH=$ANDROID_SDK_ROOT/cmdline-tools/latest |
| 10 | +export CMDLINETOOLS=commandlinetools-mac-8512546_latest.zip |
| 11 | +mkdir -p $ANDROID_HOME |
10 | 12 |
|
11 |
| -echo $ANDROID_HOME/emulator/emulator -list-avds |
| 13 | +if [ -d $LATEST_CMDLINE_TOOLS_PATH ]; |
| 14 | +then |
| 15 | + rm -rf $LATEST_CMDLINE_TOOLS_PATH |
| 16 | +fi |
12 | 17 |
|
13 |
| -echo "Starting emulator" |
| 18 | +wget https://dl.google.com/android/repository/$CMDLINETOOLS |
| 19 | +unzip -o $CMDLINETOOLS -d $ANDROID_HOME/cmdline-tools |
| 20 | +rm $CMDLINETOOLS |
| 21 | +mv $ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools $LATEST_CMDLINE_TOOLS_PATH |
14 | 22 |
|
15 |
| -# Kickstart the ADB server |
16 |
| -$ANDROID_HOME/platform-tools/adb devices |
17 | 23 |
|
18 |
| -# Start emulator in background |
19 |
| -nohup $ANDROID_HOME/emulator/emulator -avd xamarin_android_emulator -no-snapshot -no-window -qemu > /dev/null 2>&1 & |
| 24 | +AVD_NAME=xamarin_android_emulator |
| 25 | +AVD_CONFIG_FILE=~/.android/avd/$AVD_NAME.avd/config.ini |
| 26 | +EMU_UPDATE_FILE=~/.android/emu-update-last-check.ini |
| 27 | +SDK_MGR_TOOLS_FLAG=.sdk_toolkit_installed |
20 | 28 |
|
21 |
| -# build the sample, while the emulator is starting |
22 |
| -msbuild /r /p:Configuration=Release $UNO_UITEST_PROJECT |
23 |
| -msbuild /r /p:Configuration=Release /p:IsUiAutomationMappingEnabled=True $UNO_UITEST_ANDROID_PROJECT |
| 29 | +install_android_sdk() { |
| 30 | + SIMULATOR_APILEVEL=$1 |
24 | 31 |
|
25 |
| -# Wait for the emulator to finish booting |
26 |
| -$ANDROID_HOME/platform-tools/adb wait-for-device shell 'while [[ -z $(getprop sys.boot_completed | tr -d '\r') ]]; do sleep 1; done; input keyevent 82' |
| 32 | + if [[ ! -f $SDK_MGR_TOOLS_FLAG ]]; |
| 33 | + then |
| 34 | + touch $SDK_MGR_TOOLS_FLAG |
27 | 35 |
|
28 |
| -$ANDROID_HOME/platform-tools/adb devices |
| 36 | + echo "y" | $LATEST_CMDLINE_TOOLS_PATH/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'tools'| tr '\r' '\n' | uniq |
| 37 | + echo "y" | $LATEST_CMDLINE_TOOLS_PATH/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'platform-tools' | tr '\r' '\n' | uniq |
| 38 | + echo "y" | $LATEST_CMDLINE_TOOLS_PATH/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'build-tools;35.0.0' | tr '\r' '\n' | uniq |
| 39 | + echo "y" | $LATEST_CMDLINE_TOOLS_PATH/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install 'extras;android;m2repository' | tr '\r' '\n' | uniq |
| 40 | + fi |
| 41 | + |
| 42 | + echo "y" | $LATEST_CMDLINE_TOOLS_PATH/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install "platforms;android-$SIMULATOR_APILEVEL" | tr '\r' '\n' | uniq |
| 43 | + echo "y" | $LATEST_CMDLINE_TOOLS_PATH/bin/sdkmanager --sdk_root=${ANDROID_HOME} --install "system-images;android-$SIMULATOR_APILEVEL;google_apis_playstore;x86_64" | tr '\r' '\n' | uniq |
| 44 | +} |
29 | 45 |
|
30 |
| -echo "Emulator started" |
| 46 | +if [[ ! -f $EMU_UPDATE_FILE ]]; |
| 47 | +then |
| 48 | + touch $EMU_UPDATE_FILE |
| 49 | +fi |
| 50 | + |
| 51 | +if [[ ! -f $AVD_CONFIG_FILE ]]; |
| 52 | +then |
| 53 | + # Install AVD files |
| 54 | + install_android_sdk $UNO_UITEST_ANDROID_API_LEVEL |
| 55 | + |
| 56 | + if [[ -f $ANDROID_HOME/platform-tools/platform-tools/adb ]] |
| 57 | + then |
| 58 | + # It appears that the platform-tools 29.0.6 are extracting into an incorrect path |
| 59 | + mv $ANDROID_HOME/platform-tools/platform-tools/* $ANDROID_HOME/platform-tools |
| 60 | + fi |
| 61 | + |
| 62 | + # Create emulator |
| 63 | + echo "no" | $LATEST_CMDLINE_TOOLS_PATH/bin/avdmanager create avd -n "$AVD_NAME" --abi "x86_64" -k "system-images;android-$UNO_UITEST_ANDROID_API_LEVEL;google_apis_playstore;x86_64" --sdcard 128M --force |
| 64 | + |
| 65 | + # based on https://docs.microsoft.com/en-us/azure/devops/pipelines/agents/hosted?view=azure-devops&tabs=yaml#hardware |
| 66 | + # >> Agents that run macOS images are provisioned on Mac pros with a 3 core CPU, 14 GB of RAM, and 14 GB of SSD disk space. |
| 67 | + echo "hw.cpu.ncore=3" >> $AVD_CONFIG_FILE |
| 68 | + |
| 69 | + # Bump the heap size as the tests are stressing the application |
| 70 | + echo "vm.heapSize=256M" >> $AVD_CONFIG_FILE |
| 71 | + |
| 72 | + $ANDROID_HOME/emulator/emulator -list-avds |
| 73 | + |
| 74 | + echo "Checking for hardware acceleration" |
| 75 | + $ANDROID_HOME/emulator/emulator -accel-check |
| 76 | + |
| 77 | + echo "Starting emulator" |
| 78 | + |
| 79 | + # kickstart ADB |
| 80 | + $ANDROID_HOME/platform-tools/adb devices |
| 81 | + |
| 82 | + # Start emulator in background |
| 83 | + nohup $ANDROID_HOME/emulator/emulator -avd "$AVD_NAME" -skin 1280x800 -no-window -gpu swiftshader_indirect -no-snapshot -noaudio -no-boot-anim > /dev/null 2>&1 & |
| 84 | + |
| 85 | + # Wait for the emulator to finish booting |
| 86 | + source $BUILD_SOURCESDIRECTORY/build/scripts/android-uitest-wait-systemui.sh 500 |
| 87 | + |
| 88 | +else |
| 89 | + # Restart the emulator to avoid running first-time tasks |
| 90 | + $ANDROID_HOME/platform-tools/adb reboot |
| 91 | + |
| 92 | + # Wait for the emulator to finish booting |
| 93 | + source $BUILD_SOURCESDIRECTORY/build/scripts/android-uitest-wait-systemui.sh 500 |
| 94 | +fi |
31 | 95 |
|
32 | 96 | wget $UNO_UITEST_NUGET_URL
|
33 | 97 | mono nuget.exe install NUnit.ConsoleRunner -Version $UNO_UITEST_NUNIT_VERSION
|
|
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