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πŸ“ Update project context - Phase 2 COMPLETE (Issue #6)
- Mark Phase 2 (Core Move Generation) as 100% complete - Update Move Generation Status to include Queen βœ… - Set IMMEDIATE PRIORITY to Phase 3: Core Game Logic - Update file structure to reflect all move generation implemented - Update progress summary to reflect 100% completion of Phase 2
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β€Žllms_project_context.txt

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- **Core Infrastructure**: Board.js, Piece.js (ES2022 private fields), Game.js, GameState.js
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- **UI Foundation**: BoardRenderer.js, InputHandler.js, styles.css
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- **Utilities**: Constants.js with comprehensive piece definitions and helper functions
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- **Move Generation**: **Pawn, Rook, Bishop, Knight, and King moves fully implemented** (Issues #4, #2, #1, #9, #7 βœ…)
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- **Move Generation**: **Pawn, Rook, Bishop, Knight, King and Queen moves fully implemented** (Issues #4, #2, #1, #9, #7, #6 βœ…)
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- **Testing Framework**: Jest configuration with ES module support
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- **Security**: Comprehensive dependency security fixes and npm overrides
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- **Automated Linting**: Fully synchronized auto-linting/formatting pipeline (ESLint + Prettier) (Issue #19 βœ…)
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- **πŸ“‹ DOCUMENTATION PHASE COMPLETE**: Professional README.md with comprehensive project documentation (Issues #35-#38 βœ…)
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### **πŸ§ͺ Test Suite Status**
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- **All tests passing** βœ…
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- **Comprehensive pawn, rook, bishop, knight, and king move generation tests** with edge cases
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- **Comprehensive pawn, rook, bishop, knight, king and queen move generation tests** with edge cases
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- **Jest configuration modernized** for Node.js compatibility
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- **Test compatibility verified** with ES2022 private fields
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@@ -96,7 +96,7 @@ const currentSHA = fileData.sha;
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await create_or_update_file(owner, repo, path, content, message, branch, currentSHA);
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// ❌ INCORRECT: Missing SHA causes error
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// Error: MCP plugin run error: Failed to call tool: {"error":"Failed to call tool","details":"MCP error -32603: failed to create/update file: PUT https://api.github.com/repos/jane-alesi/js-chess-engine/contents/FILE_TO_UPDATE: 422 Invalid request.\\\\n\\\\n\\\\\\\"sha\\\\\\\" wasn't supplied. []"}
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// Error: MCP plugin run error: Failed to call tool: {"error":"Failed to call tool","details":"MCP error -32603: failed to create/update file: PUT https://api.github.com/repos/jane-alesi/js-chess-engine/contents/FILE_TO_UPDATE: 422 Invalid request.\\\\n\\\\n\\\\\\\\\"sha\\\\\\\\\" wasn't supplied. []"}
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```
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**Update Workflow:**
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β”‚ β”œβ”€β”€ Piece.js # βœ… Implemented (ES2022 private fields)
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β”‚ β”œβ”€β”€ Game.js # βœ… Implemented
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β”‚ β”œβ”€β”€ GameState.js # βœ… Implemented
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β”‚ β”œβ”€β”€ MoveGenerator.js # πŸ”„ Pawn, Rook, Bishop, Knight, King moves implemented, others TODO
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β”‚ β”œβ”€β”€ MoveGenerator.js # βœ… All pieces implemented
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β”‚ β”œβ”€β”€ MoveValidator.js # βœ… Basic implementation
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β”‚ └── Rules.js # βœ… Basic implementation
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β”œβ”€β”€ ui/ # User interface (InputHandler, BoardRenderer)
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- **βœ… Bishop Moves**: Fully implemented with comprehensive testing
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- **βœ… Knight Moves**: Fully implemented with comprehensive testing
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- **βœ… King Moves**: Fully implemented with comprehensive testing
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- **πŸ”„ Other Pieces**: TODO (Issue #6)
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- Queen moves (Issue #6) - Combines Rook + Bishop
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- **βœ… Queen Moves**: Fully implemented with comprehensive testing
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### **AI Integration**
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- **Position evaluation** for strategic decision making (TODO)
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## πŸš€ **NEXT DEVELOPMENT PRIORITIES**
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### **🎯 IMMEDIATE PRIORITY: Phase 2 - Core Move Generation**
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**Status**: Documentation Phase Complete βœ… β†’ Now in Core Logic Phase
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### **🎯 IMMEDIATE PRIORITY: Phase 3 - Core Game Logic**
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**Status**: Core Move Generation Complete βœ… β†’ Now in Core Game Logic Phase
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1. **Issue #6**: Implement Queen Pseudo-Legal Move Generation (**RECOMMENDED NEXT**)
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- Combines Rook and Bishop patterns
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- Most powerful piece implementation
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### **πŸ“‹ Phase 3: Core Game Logic (Medium Priority)**
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1. **Issue #15**: Enhance Board.js movePiece for Game Logic
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1. **Issue #15**: Enhance Board.js movePiece for Game Logic (**RECOMMENDED NEXT**)
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2. **Issue #14**: Orchestrate Game Flow with Game Class (if needed)
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3. **Move Validation**: Implement self-check prevention
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4. **Check Detection**: Implement check/checkmate logic
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### **πŸ“Š Current Progress Summary**
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- **Phase 1 (Documentation)**: βœ… **100% COMPLETE** (Issues #35-#38)
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- **Phase 2 (Core Logic)**: πŸ”„ **90% COMPLETE** (Pawn, Rook, Bishop, Knight, King moves done, 1 piece remaining)
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- **Phase 2 (Core Logic)**: βœ… **100% COMPLETE** (All piece moves implemented)
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- **Phase 3 (Game Rules)**: πŸ“… **0% COMPLETE** (Awaiting Phase 2)
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- **Phase 4 (AI & Advanced)**: πŸ“… **0% COMPLETE** (Future implementation)
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