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- **Core Infrastructure**: Board.js, Piece.js (ES2022 private fields), Game.js, GameState.js
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- **UI Foundation**: BoardRenderer.js, InputHandler.js, styles.css
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- **Utilities**: Constants.js with comprehensive piece definitions and helper functions
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- - **Move Generation**: **Pawn, Rook, Bishop, Knight, and King moves fully implemented** (Issues #4, #2, #1, #9, #7 β
)
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+ - **Move Generation**: **Pawn, Rook, Bishop, Knight, King and Queen moves fully implemented** (Issues #4, #2, #1, #9, #7, #6 β
)
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- **Testing Framework**: Jest configuration with ES module support
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- **Security**: Comprehensive dependency security fixes and npm overrides
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- **Automated Linting**: Fully synchronized auto-linting/formatting pipeline (ESLint + Prettier) (Issue #19 β
)
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- **π DOCUMENTATION PHASE COMPLETE**: Professional README.md with comprehensive project documentation (Issues #35-#38 β
)
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### **π§ͺ Test Suite Status**
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- **All tests passing** β
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- - **Comprehensive pawn, rook, bishop, knight, and king move generation tests** with edge cases
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+ - **Comprehensive pawn, rook, bishop, knight, king and queen move generation tests** with edge cases
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- **Jest configuration modernized** for Node.js compatibility
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- **Test compatibility verified** with ES2022 private fields
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@@ -96,7 +96,7 @@ const currentSHA = fileData.sha;
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await create_or_update_file(owner, repo, path, content, message, branch, currentSHA);
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// β INCORRECT: Missing SHA causes error
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- // Error: MCP plugin run error: Failed to call tool: {"error":"Failed to call tool","details":"MCP error -32603: failed to create/update file: PUT https://api.github.com/repos/jane-alesi/js-chess-engine/contents/FILE_TO_UPDATE: 422 Invalid request.\\\\n\\\\n\\\\\\\"sha\\\\\\\" wasn't supplied. []"}
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+ // Error: MCP plugin run error: Failed to call tool: {"error":"Failed to call tool","details":"MCP error -32603: failed to create/update file: PUT https://api.github.com/repos/jane-alesi/js-chess-engine/contents/FILE_TO_UPDATE: 422 Invalid request.\\\\n\\\\n\\\\\\\\\ "sha\\ \\\\\\\" wasn't supplied. []"}
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```
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**Update Workflow:**
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β βββ Piece.js # β
Implemented (ES2022 private fields)
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β βββ Game.js # β
Implemented
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β βββ GameState.js # β
Implemented
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- β βββ MoveGenerator.js # π Pawn, Rook, Bishop, Knight, King moves implemented, others TODO
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+ β βββ MoveGenerator.js # β
All pieces implemented
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β βββ MoveValidator.js # β
Basic implementation
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β βββ Rules.js # β
Basic implementation
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βββ ui/ # User interface (InputHandler, BoardRenderer)
@@ -320,8 +320,7 @@ tests/
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- **β
Bishop Moves**: Fully implemented with comprehensive testing
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- **β
Knight Moves**: Fully implemented with comprehensive testing
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- **β
King Moves**: Fully implemented with comprehensive testing
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- - **π Other Pieces**: TODO (Issue #6)
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- - Queen moves (Issue #6) - Combines Rook + Bishop
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+ - **β
Queen Moves**: Fully implemented with comprehensive testing
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### **AI Integration**
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- **Position evaluation** for strategic decision making (TODO)
@@ -339,15 +338,10 @@ tests/
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## π **NEXT DEVELOPMENT PRIORITIES**
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- ### **π― IMMEDIATE PRIORITY: Phase 2 - Core Move Generation **
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- **Status**: Documentation Phase Complete β
β Now in Core Logic Phase
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+ ### **π― IMMEDIATE PRIORITY: Phase 3 - Core Game Logic **
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+ **Status**: Core Move Generation Complete β
β Now in Core Game Logic Phase
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- 1. **Issue #6**: Implement Queen Pseudo-Legal Move Generation (**RECOMMENDED NEXT**)
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- - Combines Rook and Bishop patterns
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- - Most powerful piece implementation
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-
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- ### **π Phase 3: Core Game Logic (Medium Priority)**
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- 1. **Issue #15**: Enhance Board.js movePiece for Game Logic
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+ 1. **Issue #15**: Enhance Board.js movePiece for Game Logic (**RECOMMENDED NEXT**)
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2. **Issue #14**: Orchestrate Game Flow with Game Class (if needed)
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3. **Move Validation**: Implement self-check prevention
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4. **Check Detection**: Implement check/checkmate logic
@@ -360,7 +354,7 @@ tests/
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### **π Current Progress Summary**
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- **Phase 1 (Documentation)**: β
**100% COMPLETE** (Issues #35-#38)
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- - **Phase 2 (Core Logic)**: π **90 % COMPLETE** (Pawn, Rook, Bishop, Knight, King moves done, 1 piece remaining )
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+ - **Phase 2 (Core Logic)**: β
**100 % COMPLETE** (All piece moves implemented )
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- **Phase 3 (Game Rules)**: π
**0% COMPLETE** (Awaiting Phase 2)
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- **Phase 4 (AI & Advanced)**: π
**0% COMPLETE** (Future implementation)
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