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- **Core Infrastructure**: Board.js, Piece.js (ES2022 private fields), Game.js, GameState.js
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- **UI Foundation**: BoardRenderer.js, InputHandler.js, styles.css
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- **Utilities**: Constants.js with comprehensive piece definitions and helper functions
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- - **Move Generation**: **Pawn, Rook, Bishop, and Knight moves fully implemented** (Issues #4, #2, #1, #9 ✅)
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+ - **Move Generation**: **Pawn, Rook, Bishop, Knight, and King moves fully implemented** (Issues #4, #2, #1, #9, #7 ✅)
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- **Testing Framework**: Jest configuration with ES module support
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- **Security**: Comprehensive dependency security fixes and npm overrides
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- **Automated Linting**: Fully synchronized auto-linting/formatting pipeline (ESLint + Prettier) (Issue #19 ✅)
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- **📋 DOCUMENTATION PHASE COMPLETE**: Professional README.md with comprehensive project documentation (Issues #35-#38 ✅)
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### **🧪 Test Suite Status**
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- **All tests passing** ✅
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- - **Comprehensive pawn, rook, bishop, and knight move generation tests** with edge cases
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+ - **Comprehensive pawn, rook, bishop, knight, and king move generation tests** with edge cases
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- **Jest configuration modernized** for Node.js compatibility
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- **Test compatibility verified** with ES2022 private fields
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@@ -96,7 +96,7 @@ const currentSHA = fileData.sha;
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await create_or_update_file(owner, repo, path, content, message, branch, currentSHA);
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// ❌ INCORRECT: Missing SHA causes error
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- // Error: MCP plugin run error: Failed to call tool: {"error":"Failed to call tool","details":"MCP error -32603: failed to create/update file: PUT https://api.github.com/repos/jane-alesi/js-chess-engine/contents/FILE_TO_UPDATE: 422 Invalid request.\\\\n\\\\n\\\\\\"sha\\\\\\" wasn't supplied. []"}
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+ // Error: MCP plugin run error: Failed to call tool: {"error":"Failed to call tool","details":"MCP error -32603: failed to create/update file: PUT https://api.github.com/repos/jane-alesi/js-chess-engine/contents/FILE_TO_UPDATE: 422 Invalid request.\\\\n\\\\n\\\\\\\ "sha\ \\\\\\" wasn't supplied. []"}
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```
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**Update Workflow:**
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│ ├── Piece.js # ✅ Implemented (ES2022 private fields)
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│ ├── Game.js # ✅ Implemented
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│ ├── GameState.js # ✅ Implemented
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- │ ├── MoveGenerator.js # 🔄 Pawn, Rook, Bishop, Knight moves implemented, others TODO
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+ │ ├── MoveGenerator.js # 🔄 Pawn, Rook, Bishop, Knight, King moves implemented, others TODO
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│ ├── MoveValidator.js # ✅ Basic implementation
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│ └── Rules.js # ✅ Basic implementation
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├── ui/ # User interface (InputHandler, BoardRenderer)
@@ -319,8 +319,8 @@ tests/
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- **✅ Rook Moves**: Fully implemented with comprehensive testing
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- **✅ Bishop Moves**: Fully implemented with comprehensive testing
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- **✅ Knight Moves**: Fully implemented with comprehensive testing
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- - **🔄 Other Pieces **: TODO (Issues #7, #6)
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- - King moves (Issue #7) - **NEXT PRIORITY**
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+ - **✅ King Moves **: Fully implemented with comprehensive testing
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+ - **🔄 Other Pieces**: TODO (Issue #6)
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- Queen moves (Issue #6) - Combines Rook + Bishop
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### **AI Integration**
@@ -342,11 +342,7 @@ tests/
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### **🎯 IMMEDIATE PRIORITY: Phase 2 - Core Move Generation**
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**Status**: Documentation Phase Complete ✅ → Now in Core Logic Phase
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- 1. **Issue #7**: Implement King Pseudo-Legal Move Generation (**RECOMMENDED NEXT**)
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- - Single-square movement patterns
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- - Foundation for castling rules
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-
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- 2. **Issue #6**: Implement Queen Pseudo-Legal Move Generation
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+ 1. **Issue #6**: Implement Queen Pseudo-Legal Move Generation (**RECOMMENDED NEXT**)
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- Combines Rook and Bishop patterns
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- Most powerful piece implementation
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@@ -364,7 +360,7 @@ tests/
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### **📊 Current Progress Summary**
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- **Phase 1 (Documentation)**: ✅ **100% COMPLETE** (Issues #35-#38)
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- - **Phase 2 (Core Logic)**: 🔄 **80 % COMPLETE** (Pawn, Rook, Bishop, Knight moves done, 1 piece remaining)
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+ - **Phase 2 (Core Logic)**: 🔄 **90 % COMPLETE** (Pawn, Rook, Bishop, Knight, King moves done, 1 piece remaining)
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- **Phase 3 (Game Rules)**: 📅 **0% COMPLETE** (Awaiting Phase 2)
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- **Phase 4 (AI & Advanced)**: 📅 **0% COMPLETE** (Future implementation)
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