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📊 Update project context - Issue #15 completed, Phase 3 progress
- Mark Issue #15 as completed with enhanced Board.js movePiece method - Update Phase 3 progress from 0% to 25% complete - Document enhanced move tracking and piece property updates - Add new enhanced move object structure documentation - Update next development priorities to focus on Issue #14 (Game orchestration) - Reflect current status: Enhanced Board Logic Complete → Continuing Core Game Logic - Update file structure to show Board.js and Board.test.js enhancements
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llms_project_context.txt

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@@ -28,6 +28,7 @@
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- **UI Foundation**: BoardRenderer.js, InputHandler.js, styles.css
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- **Utilities**: Constants.js with comprehensive piece definitions and helper functions
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- **Move Generation**: **Pawn, Rook, Bishop, Knight, King and Queen moves fully implemented** (Issues #4, #2, #1, #9, #7, #6 ✅)
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- **Enhanced Board Logic**: **Issue #15 COMPLETED** - Enhanced movePiece method with game logic tracking ✅
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- **Testing Framework**: Jest configuration with ES module support
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- **Security**: Comprehensive dependency security fixes and npm overrides
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- **Automated Linting**: Fully synchronized auto-linting/formatting pipeline (ESLint + Prettier) (Issue #19 ✅)
@@ -36,6 +37,7 @@
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### **🧪 Test Suite Status**
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- **All tests passing** ✅
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- **Comprehensive pawn, rook, bishop, knight, king and queen move generation tests** with edge cases
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- **Enhanced Board.js tests** with move result validation and piece tracking ✅
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- **Jest configuration modernized** for Node.js compatibility
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- **Test compatibility verified** with ES2022 private fields
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@@ -54,6 +56,14 @@
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- **📊 README Growth**: From 2.5KB → 16.9KB with world-class professional documentation
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- **🎯 Project Credibility**: Complete documentation foundation suitable for portfolio and enterprise use
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### **🎯 PHASE 3 PROGRESS: Enhanced Board Logic**
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- **✅ Issue #15 COMPLETED**: Enhanced Board.js movePiece for Game Logic
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- **Enhanced movePiece method** with comprehensive game logic tracking
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- **Piece movement tracking** using `markAsMoved()` method (crucial for castling and pawn rules)
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- **Detailed move result objects** with `from`, `to`, `pieceMoved`, `pieceCaptured`, and `success` status
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- **Backward compatibility** maintained with existing tests
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- **Comprehensive test coverage** for new functionality
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---
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## ⚡ **CRITICAL WORKFLOWS**
@@ -96,7 +106,7 @@ const currentSHA = fileData.sha;
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await create_or_update_file(owner, repo, path, content, message, branch, currentSHA);
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// ❌ INCORRECT: Missing SHA causes error
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// Error: MCP plugin run error: Failed to call tool: {"error":"Failed to call tool","details":"MCP error -32603: failed to create/update file: PUT https://api.github.com/repos/jane-alesi/js-chess-engine/contents/FILE_TO_UPDATE: 422 Invalid request.\\\\\\\\n\\\\\\\\n\\\\\\\\\\\\\\\"sha\\\\\\\\\\\\\\\" wasn't supplied. []"}
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// Error: MCP plugin run error: Failed to call tool: {"error":"Failed to call tool","details":"MCP error -32603: failed to create/update file: PUT https://api.github.com/repos/jane-alesi/js-chess-engine/contents/FILE_TO_UPDATE: 422 Invalid request.\\\\\\\\\\\\\\\\n\\\\\\\\\\\\\\\\n\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"sha\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" wasn't supplied. []"}
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```
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**Update Workflow:**
@@ -165,16 +175,15 @@ const testUpdateWorkflow = {
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// ✅ NEW: expect(board.squares[8].getColor()).toBe('white');
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```
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### **📝 Move Object Structure (STANDARDIZED)**
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### **📝 Enhanced Move Object Structure (IMPLEMENTED)**
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```javascript
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// Standardized move object format (implemented in Issue #4)
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const moveObject = {
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// Enhanced move object format (implemented in Issue #15)
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const moveResult = {
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from: 12, // Source square index (0-63)
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to: 28, // Destination square index
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type: 'normal', // 'normal', 'double', 'capture', 'castling', 'enPassant'
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piece: 'pawn', // Moving piece type
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color: 'white', // Moving piece color
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captured: 'knight' // Captured piece type (if any)
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pieceMoved: 'pawn', // Moving piece type
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pieceCaptured: 'knight', // Captured piece type (if any, null otherwise)
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success: true // Move execution status
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};
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```
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@@ -231,7 +240,7 @@ function processMove(_unused, toSquare) { /* ... */ }
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```
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src/
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├── core/ # Chess logic (Board, Piece, Game)
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│ ├── Board.js # ✅ Implemented
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│ ├── Board.js # ✅ Enhanced (Issue #15)
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│ ├── Piece.js # ✅ Implemented (ES2022 private fields)
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│ ├── Game.js # ✅ Implemented
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│ ├── GameState.js # ✅ Implemented
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tests/
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├── core/ # Core logic tests
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│ ├── Board.test.js # ✅ Implemented
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│ ├── Board.test.js # ✅ Enhanced (Issue #15)
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│ ├── Piece.test.js # ✅ Implemented
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│ └── MoveGenerator.test.js # ✅ Implemented (All tests passing)
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├── ui/ # UI component tests
@@ -310,6 +319,7 @@ tests/
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### **Core Features**
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- **64-square board representation** with piece positioning ✅
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- **Enhanced move tracking** with piece property updates ✅ (Issue #15)
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- **Move validation** with chess rule enforcement (partial)
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- **Game state tracking** including check/checkmate detection (basic)
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- **Move notation** for game recording and analysis (TODO)
@@ -322,6 +332,12 @@ tests/
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- **✅ King Moves**: Fully implemented with comprehensive testing
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- **✅ Queen Moves**: Fully implemented with comprehensive testing
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### **Enhanced Board Logic (NEW)**
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- **✅ Move Execution**: Enhanced movePiece method with detailed result tracking
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- **✅ Piece Tracking**: Automatic marking of moved pieces (crucial for castling/pawn rules)
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- **✅ Capture Detection**: Comprehensive capture identification and reporting
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- **✅ Game Integration Ready**: Method designed for Game class orchestration
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### **AI Integration**
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- **Position evaluation** for strategic decision making (TODO)
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- **Move generation** with legal move filtering (partial)
@@ -338,24 +354,24 @@ tests/
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## 🚀 **NEXT DEVELOPMENT PRIORITIES**
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### **🎯 IMMEDIATE PRIORITY: Phase 3 - Core Game Logic**
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**Status**: Core Move Generation Complete ✅ → Now in Core Game Logic Phase
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### **🎯 IMMEDIATE PRIORITY: Phase 3 - Core Game Logic (IN PROGRESS)**
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**Status**: Enhanced Board Logic Complete ✅ → Continuing Core Game Logic Phase
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1. **Issue #15**: Enhance Board.js movePiece for Game Logic (**RECOMMENDED NEXT**)
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2. **Issue #14**: Orchestrate Game Flow with Game Class (if needed)
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3. **Move Validation**: Implement self-check prevention
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4. **Check Detection**: Implement check/checkmate logic
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1. **Issue #14**: Orchestrate Game Flow with Game Class (**NEXT RECOMMENDED**)
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2. **Move Validation**: Implement self-check prevention and legal move filtering
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3. **Check Detection**: Implement check/checkmate logic
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4. **Special Moves**: Begin castling, en passant, promotion implementation
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### **🧠 Phase 4: AI & Advanced Features (Lower Priority)**
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1. **AI Implementation**: Minimax with Alpha-Beta Pruning
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2. **Advanced Rules**: Castling, en passant, promotion
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2. **Advanced Rules**: Complete special moves implementation
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3. **UI Enhancements**: Move highlighting, animations
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4. **Performance**: Web Workers, transposition tables
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### **📊 Current Progress Summary**
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- **Phase 1 (Documentation)**: ✅ **100% COMPLETE** (Issues #35-#38)
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- **Phase 2 (Core Logic)**: ✅ **100% COMPLETE** (All piece moves implemented)
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- **Phase 3 (Game Rules)**: 📅 **0% COMPLETE** (Awaiting Phase 2)
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- **Phase 3 (Game Rules)**: 🔄 **25% COMPLETE** (Issue #15 completed, continuing with Game orchestration)
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- **Phase 4 (AI & Advanced)**: 📅 **0% COMPLETE** (Future implementation)
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---
@@ -399,4 +415,4 @@ expect(piece.getType()).toBe('pawn'); // Not piece.type
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# ✅ Solution: [auto-fix] tag in commit message prevents loops (already implemented)
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```
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**This context provides the essential framework for efficient development while maintaining the chess engine's core objectives and technical excellence.**
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**This context provides the essential framework for efficient development while maintaining the chess engine's core objectives and technical excellence.**

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