You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
// The million-dollar question is why the ; locale: .. hint at the top of the file is ignored.
20
-
setenv("LANG", "en_US.UTF-8", 1);
21
-
22
-
// Hack: Assume Homebrew has installed Guile libs in the usual spot, so that it doesn't matter what version folks have installed (e.g. Catalina, Big Sur, 3.0.*). Still requires folks to `brew install guile` before Spotiqueue can work, but mitigates the pain somewhat.
// For this weird guy, see https://www.gnu.org/software/emacs/manual/html_mono/emacs.html#Recognize-Coding and https://www.gnu.org/software/guile/manual/html_node/Locales.html
// For this weird guy, see https://www.gnu.org/software/emacs/manual/html_mono/emacs.html#Recognize-Coding and https://www.gnu.org/software/guile/manual/html_node/Locales.html
// Note that there are DRAGONS here. We use a separate "Copy Files" Xcode build phase to put Scheme files into a "spotiqueue" subfolder inside the App bundle's Resources folder. We do this so that the module names match up. However, there doesn't seem to be an obvious way to get a direct pointer to the Resources folder, so we use this hack.
35
-
// Subsequently we need to add a (add-to-load-path ..) in init.scm, but i'll continue the story there.
;; TODO find out a way we can make this module sensibly loadable from `guile' in the shell without
17
-
;; having Spotiqueue running... Is that even useful?
18
-
19
-
;; If i want to use this module naming scheme i should have the source files in a folder called `spotiqueue'. Grr, there are already so many of those i'll just nest them in guile/spotiqueue i guess.
10
+
;; If i want to use this module naming scheme i should have the source files in a folder called
11
+
;; `spotiqueue'. Grr, there are already so many of those i'll just nest the Scheme files in
12
+
;; guile/spotiqueue i guess. The Copy Files phase in Xcode can sort that out.
0 commit comments