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The Aridity Team

We may use GitHub for some repositories. From now on, our open-source repositories will now be on Bitbucket.

The software/games we develop

We develop software/games like

  • Aridity Game Client
  • Illustrative Fortress
  • Half-Life: Beating Quota

FAQ

About us

The Aridity Team is a group/team (hence the name) of developers who mainly develops in .NET (VB and C#) or C++. We also develop games based on the Source engine.

How to join us?

Wanna join? Don't worry, you don't need to be a software developer/engineer to be in the gang. You can provide The Aridity Team sounds, graphics, voice, design shit or whatever and more!

Can we partner?

Short answer is No. Because of the events that happened back then, The Aridity Team currently doesn't accept partnerships/sponsorships from third-party organizations unless its very trusted.

o shi its a bug!!!@!111!!!

Our software can be improved, and the team is ready to do so! If you have encountered an issue please report them to the Aridity Team immediately. We wanted our software to be more stable and more complex

Members

Team members

  • PracticeMedicine - team lead (the OG), project leads, programmer, level designer, the archiso config guy on batarongOS
  • TwilightBob/Unnamed - team lead, project leads, level designer, model guy
  • bvvth556 - team lead, level designer, script manipulator guy
  • maksw - website guy and emotional help

Contributors

  • gabgamming920 - website guy (his creation isn't used)
  • Der Basilisk - logo designer
  • fuzered - playtester
  • PlaySource - playtester
  • Grub PL - playtester
  • DHet - level designer, logo designer
  • Soviet Hoovy - level designer and annoying asf
  • Kaleidø.vtf - modeller, texture artist and helped with beta stuff
  • SBR0607 - mapper

Former members/contributors

  • certified PC eater/rilabug - project leads for batarongOS, the archiso config and plymouth theme guy for batarongOS
  • Timmy - the archiso config guy for batarongOS
  • GuestSneezePlays - AridDesktop developer
  • nico/YourLocalSentry/universebreaker - level designer, sfm animator guy for Resonance Warfare (formally Half-Life 2 Deathmatch: Community Edition)
  • Wheatley - Playtester for Resonance Warfare (formally Half-Life 2 Deathmatch: Community Edition)
  • YourLocalMoon - Lead developer and programmer for Resonance Warfare (formally Half-Life 2 Deathmatch: Community Edition)

Partners/Sponsors

none.

Popular repositories Loading

  1. BetaFortressClient-Releases BetaFortressClient-Releases Public archive

    Releases of Beta Fortress Client

    1

  2. .github .github Public

    where i store the organization's readme?

  3. openrc openrc Public

    Forked from OpenRC/openrc

    The OpenRC init system (i forked this just so i can edit the openrc configs when building packages)

    C

  4. aridity-dotnet-libraries aridity-dotnet-libraries Public archive

    C#

  5. vs-streamjsonrpc-min vs-streamjsonrpc-min Public

    Forked from microsoft/vs-streamjsonrpc

    Yet another StreamJsonRpc fork that aims to remove Visual Studio dependencies.

    C#

  6. aridity-platform-lib aridity-platform-lib Public

    C#

Repositories

Showing 6 of 6 repositories

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