- Author(s): BinarySemaphore
- Version: 0.1.1
- Description: Physic simulation from scratch (in Unity/Ylands).
- Not yet released
I started making this in a game called "Ylands". This was in their in-game editor to allow blocks to follow a physics simulation. The end goal, to destroy "blueprints" (structures built in the game - think Minecraft buildings) by throwing other blocks or an explosive force.
I was posting progress on the Ylands official discord:
I decided to continue my work in Unity to allow for additional debugging and to expand on it later.
See the from-ylands
branch for the ported code.
Continue working towards a simple physics simulation in Unity with good performance.
Eventually port back to Ylands and continue there until a custom tool can be released.
After release, continue in Unity and add more complexity until I'm tired of working on physics stuff.
Describe how everything fits together at some point.
Walk through some examples one day.
Open Doxygen's Doxywizard
- File > Open and open
Doxyfile
located in "./Doxygen/" - Click the "Run" tab
- Select "Run doxygen"
- Everything in "./Doxygen/html/" should now be updated
Commit the updated docs, push to your branch, and create a pull request.
Pages will automatically be updated when merged into main
branch.
The "./docs/" (configured in GitHub to host pages) directory is a symbolic link to "./Doxygen/html/".
Note: It can take 10 minutes for GitHub Pages to update.