vctr data processing and do mesh extrusion for visualizing #606
+414
−2
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Description
for VCTR (Polygon, Point)
spec document:
https://github.com/CesiumGS/3d-tiles/tree/vctr/TileFormats/VectorData
for polygon mesh extrusion works min height -200m and max height 1000m from geoide 0 height.(hard coded)
and for Point. there is no mesh for this just cesium globe anchor, mesh filter with one vertex mesh, and mesh renderer(I thought about this but I don't have best idea about this. adding sphere mesh to render? maybe better idea)
for Polyline. I've not finished implementing this yet. I don't have clear time line (FYI)
for testing this. use with other PR code.
CesiumGS/cesium-native#1228
#601
Issue number or link
Author checklist
CHANGES.md
with a short summary of my change (for user-facing changes).Testing plan
for VCTR Polygon testring (URP)
http://localhost:8080/Apps/SampleData/Cesium3DTiles/Vector/VectorTilePolygons/tileset.json
http://localhost:8080/Apps/SampleData/Cesium3DTiles/Vector/VectorTilePolygonsBatchedChildrenWithBatchTable/tileset.json
for VCTR Point testing.
http://localhost:8080/Apps/SampleData/Cesium3DTiles/Vector/VectorTilePoints/tileset.json
http://localhost:8080/Apps/SampleData/Cesium3DTiles/Vector/VectorTilePointsBatchedChildrenWithBatchTable/tileset.json
1~10 are same of VCTR Polygon testing

11. check to set true of Show Tiles in Heirachy in Cesium3DTileset component in Melbourne Photogrammetry game object.
12. in child objects of Melbourne Photogrammetry game object. replace mesh filter to "Sphere" mesh and change value of scale of game object transform to 100, 100, 100