Releases: EfeDursun125/CS-EBOT
Releases · EfeDursun125/CS-EBOT
E-BOT 1.10 Beta
What's Changed
- Waypoint path fixes by @l00k in #23
- New: Rewritten AI
- New: More optimizations
- New: Waypoints can be created from the server
- New: Amxmodx API support, api is not released yet
- Removed: Default gamemode support, ebot is only for zm now
- Updated: ebot.cfg and more!
New Contributors
Full Changelog: 1.07...1.10
E-BOT 1.10a Linux
Full Changelog: 1.09b++l...1.10a
E-BOT 1.09b++ Linux
1.09b++l Add files via upload
E-BOT 1.09b+ Linux
1.09b+l Add files via upload
E-BOT 1.09b+
- Third release.
Full Changelog: 1.09b...1.09b+
E-BOT 1.09b
- Second release.
E-BOT 1.09a
- First preview of remade ai
E-BOT 1.08b
Add files via upload
E-BOT 1.07
- Added: Official Linux Build!
- Added: CMakeLists.txt for building linux
- Added: Half-Life support and for now deathmatch only, works on Opposing Force too but bots cant use new weapons
- Added: New waypoint analyzer, works like NavMesh
- Added: If map doesn't have waypoints ebot will automatically start generating waypoints, useful for servers
- Removed: SSE2 support, fallback to Q3 algorithm
- Fixed: Pathfinding Cost calculated wrongly and causing more cpu usage
- Fixed: Bots aiming upper head and missing shots
- Fixed: Bots do not pickup weapons & hostages
- Fixed: Sometimes human bots do not escape if zombie is near
- Changed bot nav handling for performance
- Improved gameplay for base modes
- More performance improvements
- More console commands
- Updated config
Known Bugs:
First bot never had a ping
Bots start moving slower on too high fps values (higher than 500)
Linux version MUST be compiled with CLANG compiler to get it work, otherwise game will CRASH when bots see/attack enemy
WARRNING
Download from HERE for better and fixed version!!!
WARRNING
Do not use this!
Full Changelog: 1.06...1.07
1.07b Linux
1.07b4 planned linux build