feat: Adding base game All players spawned event for exiled #558
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Description
Describe the changes
Added a new AllPlayersSpawned event to EXILED. This event is triggered after all players have spawned at the start of a new round.
What is the current behavior? (You can also link to an open issue here)
There was no event to detect when all players had fully spawned at the beginning of a round.
What is the new behavior? (if this is a feature change)
Developers can now subscribe to the AllPlayersSpawned event to run code immediately after all players are ready at round start.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
No, this is a non-breaking feature addition.
Other information:
None.
Types of changes
Submission checklist
Patches (if there are any changes related to Harmony patches)
Other