Releases: FFXIV-CombatReborn/RotationSolverReborn
Releases · FFXIV-CombatReborn/RotationSolverReborn
7.3.0.35
What's Changed
- Added Churin DNC, BRD, and MCH by @aventurescence in #944
Full Changelog: 7.3.0.34...7.3.0.35
7.3.0.34
What's Changed
- Hotfix for cleave behaviour by @LTS-FFXIV in #943
Full Changelog: 7.3.0.33...7.3.0.34
7.3.0.33
What's Changed
- Added Churin's DRK rotation, adjusted UI elements again for ExtraRotations by @LTS-FFXIV in #942
Full Changelog: 7.3.0.32...7.3.0.33
7.3.0.32
What's Changed
- Cleaned up a lot of UI code with consideration for 3rd party rotations by @LTS-FFXIV in #941
Full Changelog: 7.3.0.31...7.3.0.32
7.3.0.31
7.3.0.30
What's Changed
- Hotfix for tank mits and Dalamud Branch checking by @LTS-FFXIV in #939
Full Changelog: 7.3.0.29...7.3.0.30
7.3.0.29
What's Changed
- Refactored the Player Input Intercept system by @LTS-FFXIV in #938
Full Changelog: 7.3.0.28...7.3.0.29
7.3.0.28
What's Changed
- Added CS and SVC to RotationLoadContext for custom rotation makers by @BrakusTapus in #937
Full Changelog: 7.3.0.27...7.3.0.28
7.3.0.27
What's Changed
- Adjusted Meso Terminal targeting to account for hellmakers, cleanup of AQM by @LTS-FFXIV in #936
Full Changelog: 7.3.0.26...7.3.0.27
7.3.0.26
What's Changed
- Intercept system is now disabled by default by @LTS-FFXIV in #935
Full Changelog: 7.3.0.25...7.3.0.26