S1 : Multiplayer Spearman Project : TPS Melee PvPvE Extraction
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It Includes simple FogOfWar example code using replication graph (based on UE5 LyraReplicationGraph).
@see Network/S1ReplicationGraph.
optimized raycast count using DynamicSpatialFrequency, and also used 'Pause Replication' to reduce overhead for Spawn/Destroy Actor when relevancy is changed.
it's just 2nd phase of Valorant's FogOfWar system.
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Simple FogOfWar Example based on ReplicationGraph - DynamicSpatialFrequency. also optimized using Pause Replication.
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