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dusty-qw
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Don't merge before #414

  • Spectating players can't interfere with the game
  • Ability to join games late via /latejoin [team]
  • Improvements to spawns and better spawn control
  • Smoother player tracking via trackent
  • New rules for 1v1 and 1v2: solo player gets a free respawn, also receives regenerated health after every kill if he can avoid taking damage for a certain period of time.

dusty-qw added 8 commits July 22, 2025 01:26
When a player respawns in wipeout, he will become solid right before teleporting to the spawn point. This can result in him blocking weapon fire from whomever he is spectating at the moment of respawn.
To make 1v2 games more interesting:
1) Solo players get an extra life
2) Solo players get regenerating health/armor if they can avoid taking damage for fixed periods of time after getting a kill (5 seconds, then 10, then 15...)
Now using trackent, which utilizes the client's built-in interpolation for spectators.

Simplified spectator tracking to switch to an alive teammate when current tracking target dies.
@tcsabina
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tcsabina commented Jul 22, 2025

Hi @dusty-qw,

There is some merge conflicts... Did I merge too fast right after #414?

@tcsabina tcsabina merged commit 6e747b1 into QW-Group:master Jul 22, 2025
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2 participants