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GCN Matrix - Type A

About this document / Introduction

The purpose of this document is to provide some information about GCN Matrix - Type A.

About GCN Matrix - Type A

GCN Matrix is an strategy style game developed by Stuart Antony Brereton and the Great Collective Nobody.

GCN Matrix was forked from "Matrix" by T.J. Marrow/James Marrow, published in the June 1983 issue of "Sinclair Programs" magazine by ECC Publications of London in 1983 - ISSN No. 0263-0265.

The "Type A" designation in this case means that this fork shall use the same alphanumeric based interface during gameplay as the original "Matrix" program.

Implementations

Implementations are forks of GCN Matrix - Type A. The concept behind this scheme is to provide flexibility to attempt to "implement" the same general program using different development methods.

The implementations that have currently been released can be found via the following methods:

Legal / Licencing Information

GCN Matrix was forked from "Matrix" by T.J. Marrow/James Marrow, published in the June 1983 issue of "Sinclair Programs" magazine by ECC Publications of London in 1983 - ISSN No. 0263-0265.

Copyright remains with the current copyright owners.

GCN Matrix and it's developers are not affiliated or endorsed by any former or current copyright owners of Matrix.

This program is provided "AS IS" WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

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A strategy style game forked from "Matrix", a Sinclair 8K BASIC type-in program published in 1983.

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