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Communicator\PartyMemberData

Kysune edited this page Mar 10, 2019 · 6 revisions

Methods

setReady(isReady, jid)

Set ready.

  • isReady [Boolean]
  • jid [String|Array|JID]

setEmote(asset, jid)

Playing emote in lobby. Emote will be infinity playing. Read below notice.

  • asset [String] - e.g. /Game/Athena/Items/Cosmetics/Dances/EID_KPopDance01.EID_KPopDance01
  • jid [String|Array|JID]

clearEmote(jid)

Stop playing emote.

  • jid [String|Array|JID]

setBackpack(asset, jid)

Change character's backpack.

  • asset [String]
  • jid [String|Array|JID]

setBRCharacter(asset, jid)

Change character outfit. Read below notice.

  • asset [String] - e.g. /Game/Athena/Items/Cosmetics/Characters/CID_342_Athena_Commando_M_StreetRacerMetallic.CID_342_Athena_Commando_M_StreetRacerMetallic
  • jid [String|Array|JID]

setBattlePass(show, passLevel, selfBoostXp, friendBoostXp, jid)

Sets BattlePass informations.

  • show [Boolean]
  • passLevel [Integer]
  • selfBoostXp [Integer]
  • friendBoostXp [Integer]
  • jid [String|Array|JID]

setInputType(inputType, jid)

Sets input type.

setBRBanner(id, color, seasonLevel, jid)

Sets banner.

  • id [String] - e.g. standardbanner15
  • color [String] e.g. defaultcolor15
  • seasonLevel [Integer]
  • jid [String|Array|JID]

Notice

Currently we can use emotes, outfits etc. without possession their in inventory. I have notified EpicGames about that and still waiting on answer. Please don't abuse this feature.

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