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Communicator\PartyMemberData

Kysune edited this page Feb 6, 2019 · 6 revisions

Support for parties is still experimental, properties and methods may change

Properties

Methods

setReady(is_ready, jid)

Set ready.

  • is_ready [Boolean]
  • jid [String|Array|JID]

setEmote(emote_asset, jid)

Playing emote in lobby. Emote will be infinity playing. Read below notice.

  • emote_asset [String] - e.g. /Game/Athena/Items/Cosmetics/Dances/EID_KPopDance01.EID_KPopDance01
  • jid [String|Array|JID]

clearEmote(jid)

Stop playing emote.

  • jid [String|Array|JID]

setBRCharacter(character_asset, jid)

Change character outfit. Read below notice.

  • character_asset [String] - e.g. /Game/Athena/Items/Cosmetics/Characters/CID_342_Athena_Commando_M_StreetRacerMetallic.CID_342_Athena_Commando_M_StreetRacerMetallic
  • jid [String|Array|JID]

Notice

Currently we can use emotes, outfits etc. without possession their in inventory. I have notified EpicGames about that and still waiting on answer. Please don't abuse this feature.

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