0.10.0: Ergonomics release
What's Changed
- Fix bug in d3d12-visualization example that CI didn't catch. by @max-traverse in #52
- Disabling buffer_device_address in vulkan examples by @EmilioLaiso in #54
- Ensure allocation sizes do not exceed the heap size for vulkan validation. by @janie177 in #60
- Only render after
MainEventsCleared
event by @janie177 in #61 - lib: Fix mismatched type mutability in documentation example by @MarijnS95 in #64
- examples/d3d12-visualizer: Fix clippy::erasing_op by copying macro by @MarijnS95 in #63
- ci: Enable
public-winapi
feature when compiling on Windows by @MarijnS95 in #56 - remove macos and ios limitation by @jhvst in #69
- reduce size of Allocation structs by @udoprog in #70
- Add function for renaming allocations. by @max-traverse in #67
- visualization: Remove channel and only render on MainEventsCleared by @MarijnS95 in #28
- visualization: Replace custom event conversion with imgui-winit-support by @MarijnS95 in #29
- Update imgui to 0.8 and winit to 0.25 by @MarijnS95 in #73
New Contributors
- @EmilioLaiso made their first contribution in #54
- @janie177 made their first contribution in #60
- @jhvst made their first contribution in #69
- @udoprog made their first contribution in #70
Full Changelog: 0.9.0...0.10.0