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- fix PostBuildStep
- change .split to plist
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README.md

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### 1: Download the repository and drop it into folder `Assets`
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### 2: Add the line below to `Packages/manifest.json`
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for version `3.3.7`
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for version `3.3.8`
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```json
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"com.virtuesky.sunflower":"https://github.com/VirtueSky/sunflower.git#3.3.7",
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"com.virtuesky.sunflower":"https://github.com/VirtueSky/sunflower.git#3.3.8",
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```
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## Includes modules

VirtueSky/ATT_IOS/Editor/PostBuildStep.cs

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File.WriteAllText(plistPath, plistObj.WriteToString());
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// --- Copy GoogleService-Info.split if exist ---
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string sourceSplitPath = Path.Combine("Assets", "GoogleService-Info.split");
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string destSplitPath = Path.Combine(pathToXcode, "GoogleService-Info.split");
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string sourceSplitPath = Path.Combine("Assets", "GoogleService-Info.plist");
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string destSplitPath = Path.Combine(pathToXcode, "GoogleService-Info.plist");
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if (File.Exists(sourceSplitPath))
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{
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File.Copy(sourceSplitPath, destSplitPath, true);
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UnityEngine.Debug.Log("[PostBuildStep] Copied GoogleService-Info.split to Xcode build folder.");
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UnityEngine.Debug.Log("[PostBuildStep] Copied GoogleService-Info.plist to Xcode build folder.");
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}
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else
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{
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UnityEngine.Debug.LogWarning("[PostBuildStep] GoogleService-Info.split not found in Assets.");
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UnityEngine.Debug.LogWarning("[PostBuildStep] GoogleService-Info.plist not found in Assets.");
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}
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}
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}

VirtueSky/ControlPanel/ConstantPackage.cs

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{
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public class ConstantPackage
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{
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public const string VersionSunflower = "3.3.7";
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public const string VersionSunflower = "3.3.8";
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public const string PackageNameInAppPurchase = "com.unity.purchasing";
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public const string MaxVersionInAppPurchase = "4.12.2";
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public const string PackageNameNewtonsoftJson = "com.unity.nuget.newtonsoft-json";

VirtueSky/Utils/Editor/.DS_Store

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package.json

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"name": "com.virtuesky.sunflower",
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"displayName": "Sunflower",
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"description": "Core ScriptableObject Architecture for building Unity games",
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"version": "3.3.7",
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"version": "3.3.8",
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"unity": "2022.3",
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"category": "virtuesky",
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"license": "MIT",

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