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  • Chicago, IL

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aronson/README.md

Hi there 👋 I'm Aronson, a developer in Chicago

I'm 31 years old and have been programming since I was eight years old -- my first language was LOGO with Turtle graphics.

I work on a wide variety of projects ranging from video game development, AIs to play them, to retro console toolchain internals, low-level C and ASM libraries, and even large projects such as the Simple DirectMedia Layer.

I'm a contributor to a bunch of repos and love to share the FOSS love wherever I go. FOSS was how I got to where I am today, and I want to pay it forward wherever I can.

💻 What I Work With

C C++ .NET Rust Python TypeScript ARM64 x86_64 macOS Linux

💡 Interests & Expertise

  • Improving code performance in critical, hot-paths
    • I use SIMD in SSE 4.2, AVX(+2), and NEON to beat GCC and clang routinely
  • Retro and modern console video game development, I have software shipped on:
    • GameBoy Advance
    • Nintendo DS
    • Nintendo 3DS
    • Playstation Vita
    • Playstation Portable
    • Nintendo Switch
  • Toolchain development
  • Multiplayer software
    • I work on Apotris where we support true multiplatform multiplayer between up to 5 players
    • I dream of supporting 256 players in a single session
    • I work on both traditional TCP/UDP netcode as well as GBA Wireless Adapters, Link Cables, NDS RFU, PS Vita Ad-Hoc, and more!
  • FPGA development
    • I integrated SNAC GBA EXT port hardware with a forked MiSTer-FPGA core to connect the FPGA to a real console via link cable (this work is unreleased due to incompatible licensing)
    • I've backported a number of fixes from the GBA 1P core to the GBA 2P core
    • I added the GBA Video ("Shrek") movie mapper to a GBA core
    • I ported the itself-ported GBATang FPGA core (a fork/port of GBA-MiSTer to Tang) back to MiSTer which greatly improved emulation accuracy in test suites
    • I have dreams of an NDS core but I think the DE-10 Nano FPGA may be at its limit for NDS
  • (V)LM development
    • I was a brief contributor to MLX-LM and work to engineer my own harnesses for agents
    • I work in the scene to add safeties and bias out copyrighted content wherever I can to ensure ethical generation
    • I support grassroots communities of independent model engineers to empower users to avoid closed-source and corporate-controlled models in favor of local models with open weights and massively reduced power utilization

🔭 What I'm Up To

  • I run my own sole proprietorship providing social media services
  • I'm seeking formal employment so I can set my own company aside
  • I'm working to complete the Apotris multiplayer experience
  • I'm wrapping up and shipping out my Eden Toolchain as an alternative to devkitPro

📫 Where To Find Me

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  1. StatMind StatMind Public

    Rust-based Discord integration and LuigiAI structures for Cogmind

    Rust

  2. WalkMind WalkMind Public

    Cogmind AI platform, Discord integration, simulator integration, and learning environment

    F# 6 1

  3. lucky-rtc lucky-rtc Public

    One-stop-shop for GBA RTC access

    C++ 5

  4. SDL SDL Public

    Forked from libsdl-org/SDL

    Simple Directmedia Layer

    C

  5. rh-hideout/pokeemerald-expansion rh-hideout/pokeemerald-expansion Public

    Forked from DizzyEggg/pokeemerald

    Pokémon Romhack Base, based off pret's pokeemerald decompilation. See the wiki for more info.

    C 507 1.7k

  6. discord-irc discord-irc Public archive

    Connects Discord and IRC channels by sending messages back and forth.

    TypeScript 4 1