v2.0.0
Skyscraper 2.0 has been released, developed over a period of 20 years. Originally started as the C++ version in June 2005, Skyscraper first used the Crystal Space game engine, before moving to Ogre3D in 2010. See changelog.txt and the readme for more information.
2.0 is intended to be an initial release, with more features coming. This is build 3951 of the v2.0 branch.
The patch is intended to be used to upgrade the Windows RC5 release.
Changelog since the RC5 release:
-ScriptProc: fix direction value processing for AddDoor command
-Updated version for a 2.0 release
-Fix delimiter in uname command when no version state is specified
-VMConsole: remove Frontend mention from version command
-SBS: if a texture material is already loaded, report an error and exit before trying to create a new texture. This fixes an issue where new textures with the same name as existing ones would cause a sim engine to have a fatal error and shut down