1.2.0
Bug fixes
- Fixed an issue where the
QueryArchetypeEnumerator
throws an exception that was caused due to inaccurate pooling - => 32 components on an entity will not throws exceptions anymore
entity.Add(cmp)
now works exactly asworld.Add(in entity, cmp)
does
Changes
- Reworked some internals
ComponentRegistry
now features several methods to modify registered components for hot reloading- Several other small changes in documentation and API
Contributors
Thanks to @stgeorge and @clibequilibrium for discovering bugs and other small missing features :)