·
44 commits
to master
since this release
Changes
- #8 Added
Entity.AddFromHandles(params ReadOnlySpan<ComponentHandle>)
api. - #8 Added
World.CreateFromHandles(ReadOnlySpan<ComponentHandle> componentHandles, ReadOnlySpan<TagID> tags = default);
api. - #17 New
MultithreadUpdateTypeAttribute
class. Filter attributes that inherit this class will be multithreaded when called in aWorld.Update
method. - #15 Multiple component update interfaces!
- A component can now implement multiple component update interfaces.
- Update methods can have more than one filter attribute as well.
- The interface types must be different; the same interface cannot be implemented twice.
Breaking Changes
- New builder style query syntax.
Bug Fixes
- #13:
World.Dispose
now calls the destroyer on components. - #12:
Entity.AddAs
now properly invokes component events. - Fix issue with source generation on unity.
Full Changelog: v0.5.5.1-beta...v0.5.6-beta