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Version 1.22.300

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@luciusDXL luciusDXL released this 30 Mar 22:59
· 22 commits to master since this release

Iterative TFE editor release and TFE game update.

General Changes

  • gs_player: Replace individual ammo and weapon get/set functions with a single get/set function that takes an enum. @jerethk
  • Give items and code keys. @jerethk
  • Added the ability to set player position and velocity in scripts. @jerethk
  • Added the ability to set elevator speed in scripts. @jerethk
  • Harkov Replay fix. @ifeldshteyn

Editor Changes

@luciusDXL

  • Level save confirmation dialog when trying to exit the level editor with unsaved changes improved.
  • Fixed a ini saving bug with "addRecents".
  • The editor no longer autosaves when a popup window is open or the editor is minimized.
  • Honor Text Input focus, so that shortcuts and other controls don't work while typing in an edit box but the mouse is hovering over the viewport.
  • Level is only marked as dirty if it can be saved (aka not read-only).
  • Added a shortcut that when held, adjust sector or wall lighting with the mousewheel in the viewport.
  • Fixed a crash when changing the edit mode to select a surface/sector in the INF editor.
  • Wall tooltips now show the height of the surface (3D) or sector (2D).
  • The total sector height is displayed in the tooltip when moving floors and ceilings in the 3D view.
  • Tooltips are shown for textures in the Right Edit Panel (wall or sector) that show the texture name, width and height.