This project was developed at FH Wedel as part of the Geometric Modeling & Computer Animation module.
A real-time grass renderer built in C and OpenGL, featuring Phong-lit animated grass, level-of-detail (LOD) rendering, frustum culling, spline-based terrain generation, and GPU instancing.
Note: Required dependencies (GLFW, cglm, fhwedel, etc.) are not included in this repository, as not all are publicly available.
This project is intended solely for demonstration and educational purposes.
- Phong-Lit Animated Grass
- Level-of-Detail (LOD) Rendering
- Frustum Culling
- Spline-Based Terrain Generation
- GPU Instancing
- Animated Grass: Real-time wind and movement simulation.
- LOD & Culling: Efficient rendering for large terrains.
- Spline Terrain: Easily generate and modify terrain shapes.
A release package is available here.