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Grass-Renderer

This project was developed at FH Wedel as part of the Geometric Modeling & Computer Animation module.

A real-time grass renderer built in C and OpenGL, featuring Phong-lit animated grass, level-of-detail (LOD) rendering, frustum culling, spline-based terrain generation, and GPU instancing.

Note: Required dependencies (GLFW, cglm, fhwedel, etc.) are not included in this repository, as not all are publicly available.
This project is intended solely for demonstration and educational purposes.

Features

  • Phong-Lit Animated Grass
  • Level-of-Detail (LOD) Rendering
  • Frustum Culling
  • Spline-Based Terrain Generation
  • GPU Instancing

Gallery

Phong-Lit Grass

Usage

  • Animated Grass: Real-time wind and movement simulation.
  • LOD & Culling: Efficient rendering for large terrains.
  • Spline Terrain: Easily generate and modify terrain shapes.

Download

A release package is available here.

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