I'm a gameplay programmer with focused on building interactive mechanics and efficient tools using Unreal Engine and C++. From combat systems to in-editor plugins, I develop scalable features that enhance both player experience and developer workflow. I'm also working on indie game projects where I prototype mechanics, handle solo programming, and push ideas from concept to playable builds.
- Gameplay Systems: Character movement, combat, input handling, UI logic, ability frameworks
- Tool Development: Custom Unreal Engine plugins, in-editor utilities, and workflow automation
- Engine Programming: Actor/component lifecycle, reflection system, memory management
- Performance & Debugging: Profiling, optimization, log tracing, gameplay debugging tools