WinUI.Dock is a docking control similar to Visual Studio, based on WinUI 3. Its design is inspired by AvalonDock and ImGui.
- WinUI 3.0
- Uno Platform (partially available)
WinUI | Uno |
---|---|
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- Install the NuGet package
Install-Package WinUI.Dock
- Add the DockManager control in MainView.xaml
xmlns:dock="using:WinUI.Dock"
<dock:DockManager x:Name="Manager"
Adapter="{Binding}"
Behavior="{Binding}">
<dock:LayoutPanel Orientation="Vertical">
<dock:LayoutPanel Orientation="Horizontal">
<dock:DocumentGroup ShowWhenEmpty="True">
<dock:Document Title="MainView.xaml"
CanClose="True">
<Button VerticalAlignment="Top"
Command="{Binding OpenPropertiesCommand}"
CommandParameter="{Binding RelativeSource={RelativeSource Mode=Self}}"
Content="Open Properties" />
</dock:Document>
<dock:Document Title="MainViewModel.cs"
CanClose="True" />
</dock:DocumentGroup>
<dock:DocumentGroup Width="200"
CompactTabs="True"
TabPosition="Bottom">
<dock:Document Title="Bottom##Solution Explorer"
CanClose="True"
CanPin="True" />
<dock:Document Title="Bottom##Git Changes"
CanClose="True"
CanPin="True" />
</dock:DocumentGroup>
</dock:LayoutPanel>
<dock:LayoutPanel Height="200"
Orientation="Horizontal">
<dock:DocumentGroup TabPosition="Bottom">
<dock:Document Title="Bottom##Error List"
CanClose="True"
CanPin="True" />
</dock:DocumentGroup>
<dock:DocumentGroup CompactTabs="True"
TabPosition="Bottom">
<dock:Document Title="Bottom##Output"
CanClose="True"
CanPin="True" />
<dock:Document Title="Bottom##Terminal"
CanClose="True"
CanPin="True" />
</dock:DocumentGroup>
</dock:LayoutPanel>
</dock:LayoutPanel>
</dock:DockManager>
- Implement the Adapter and Behavior interfaces in MainViewModel.cs
public partial class MainViewModel : ObservableObject, IDockAdapter, IDockBehavior
{
private readonly Document propertiesDocument = new()
{
Title = "Bottom##Properties",
Content = "This is a properties document.",
CanClose = true
};
[RelayCommand]
private void OpenProperties(object content)
{
propertiesDocument.Width = 200;
propertiesDocument.DockTo(DocumentHelpers.GetDocument(content)!, DockTarget.SplitRight);
}
void IDockAdapter.OnCreated(Document document)
{
document.Content = new TextBlock()
{
Text = document.ActualTitle,
FontSize = 14,
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center
};
}
void IDockAdapter.OnCreated(DocumentGroup group, Document? draggedDocument)
{
if (draggedDocument?.Title.Contains("Bottom##") is true)
{
group.TabPosition = TabPosition.Bottom;
}
}
object? IDockAdapter.GetFloatingWindowTitleBar(Document? draggedDocument)
{
return new TextBlock()
{
IsHitTestVisible = false,
Text = "Example Floating Window",
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center,
FontSize = 16,
FontWeight = FontWeights.Bold
};
}
void IDockBehavior.ActivateMainWindow()
{
App.MainWindow.Activate();
}
void IDockBehavior.OnDocked(Document src, DockManager dest, DockTarget target)
{
Debug.WriteLine($"Document '{src.ActualTitle}' docked to DockManager at target '{target}'.");
}
void IDockBehavior.OnDocked(Document src, DocumentGroup dest, DockTarget target)
{
Debug.WriteLine($"Document '{src.ActualTitle}' docked to DocumentGroup at target '{target}'.");
}
void IDockBehavior.OnFloating(Document document)
{
Debug.WriteLine($"Document '{document.ActualTitle}' is now floating.");
}
}
- Run the program to see the effect.
- Limited MVVM support - I don't have a good solution for data source binding (document and layout creation).
- Uno Platform's support for custom windows and cross-window drag-and-drop remains limited.