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REasy Editor v0.4.6

REasy Editor Logo


REasy Editor is a quality-of-life toolkit for RE games that currently supports viewing and editing of some RE Engine files. It also includes miscellaneous tools to speed up your work. Supports RSZ files (SCN, PFB, User) from all games, as well as UVAR, MSG files.



REasy Editor Logo


Features


File Type Support Tested On
UVAR Most Titles
RCOL [temporarily disabled] RE4
SCN Most titles
User Most titles
PFB Most titles
MSG RE4
PAK Packing only RE4
EFX Coming Soon


  • UVAR File Editing

  • MSG File Editing

  • RSZ File Viewing and Editing:

    • User, PFB and SCN files are supported with advanced editing.
    • Template Manager to export your favorite GameObjects and import them in different files (Exported GameObjects can be found in the "templates" directory in plaintext (JSON)).
    • Clipboard system allowing to copy paste array elements, components and GameObjects across different files (JSON serialized).
    • Community Templates browser where you can download templates from other people, rate them and upload your own for different games (accessible in Template Manager).
    • Up-to-date improved RSZ dumps for all games.
    • Obsolete RSZ file detector (available in >Tools)
    • Support for all versions of RSZ files dating from RE7.
    • And much more..
  • RSZ Diff Viewer:

    • Allows comparing of RSZ files. Currently, only SCN files are supported.
  • Search Functionality:
    Search all files across directories for:

    • Specific text (UTF-16LE encoded)
    • 32-bit numbers (with hexadecimal display)
    • GUIDs (with conversion from standard format)
  • Project Manager:

    Ability to create mods and export them as .PAK or Fluffy Manager .ZIP archive (File > Create Project).

  • GUID Converter Tool:
    Convert between memory (hyphenated hex) and standard (hyphenated) GUID formats.

  • Backup System for Files

  • Dark Mode

Guides:

  • Wiki:
    Accessible here. Work in progress.

  • Adding New Flags to RE4R:
    I tested adding 22000 new flags (file size went from 2mb to ~16mb), and tried some of them randomly. Game was stable. At 50k added flags, it crashes when a gamesave is triggered. To determine the exact threshold, your testing and feedback are needed. But 20k should be more than enough. (I wrote a guide here)

  • RE8: Modding Weapons and Items with REasy Editor by matalayudasleazy

Correctness

  • All RSZ (.user, .pfb, .scn) files from most games are tested before release:

    Build and Package REasy

RSZ Dumps:

Installation

  • Run build.bat

  • Dependencies in requirements.txt

  • Python 3.13 is required.

If you want to run REasy on Linux and encounter the error "Aborted" on launch, try installing libxcb-cursor0 using apt-get.

Credits:

@alphazolam for the uvar template.

@TrikzMe for RE's MurMurHash3

@praydog, for making the RSZ JSON dumps and REF.

@don on Discord for helping out with .exe debugging related stuff.

@shadowcookie for consulting with misc. stuff

Support REasy:

If you appreciate my work and would like to support the development of the tool, you can support me through this link

License, Contributions:

REasy is under MIT license. You are wlecome to contribute to the project. I am currently active and will review PRs.

Sponsors

[SignPath] Free code signing on Windows provided by SignPath.io, certificate by SignPath Foundation