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Character Script
skellypupper edited this page May 31, 2023
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Empty Script
Example character scripts can be found here.
// required
function create() {}
// optional
function getIcon() return "face";
function createPost() {}
function update(elapsed:Float) {}
function dance() {}Make a character script at characters/<charactername>/init.hxs, you can also place your character assets in the <charactername> folder.
If the create callback doesn't finish successfully, a bf will spawn in your character's place.
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char: The current character class (extendedFlxSprite), used to edit character data. -
char.iconName: The name of the icon you want to use for the character. If unset it useschar.curCharacter. -
char.deadData: A data set for the game over screen.-
char.deadData.char: The name of the character to use on the game over screen, if unset it useschar.curCharacter. -
char.deadData.sound: The string path to the death sound to use on the game over screen. -
char.deadData.music: The string path to the death song used on the game over screen. -
char.deadData.end: The string path to the concluding sound for the game over screen. -
char.deadData.bpm: BPM for the death song used on the game over screen.
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char.bopSpeed: How many beats it takes for the character to dance. If the character is detected havingdanceLeftanddanceRightanimations, this will be set to 1. -
char.stopAnims: If true, the character will not respond to any new animation calls. -
char.stopSinging: If true, the character will not respond to any singing animation calls. -
char.stopDancing: If true, the character will not respond to any dancing calls (if animation includes "dance" or is "idle"). -
char.displaceData: A data set withx,y,camX,camY.xandychanges will displace the character sprite,camXandcamYwill displace where the camera is when focused on the character. -
Paths: A custom paths instance that only reads for files inside thecharacters/<charactername>directory. -
_Paths: The global paths instance.
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create(): This is where you create character.
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getIcon(): Used to fetch an icon if your character doesn't have one that matches. -
createPost(): Called after the character class is created. -
update(elapsed:Float): Called every frame. -
dance(): Called when the PlayState calls Character#dance. If used, it completely overrides the original dance function for the target character.
Written for EE v1.1.0