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This repository was archived by the owner on Dec 30, 2023. It is now read-only.

Filesystem Differences

skellypupper edited this page May 31, 2023 · 8 revisions

Compared to base game and some other engines, Edak Engine provides a slightly more readable filesystem, migrating from that might be confusing so this guide will tell you the differences.

Unlocked Assets

In this engine, the asset folder can read non-manifested files. (Any file in the game's filesystem)

Images

Instead of preload/images and shared/images there's one unified images folder.

Songs

Songs, charts, scripts and events can be unified in a single folder.

  • songs/<songname> is where you put your Inst and Voices, If you have an difficulties that load alternate songs add the according Inst and Vocals with the suffix -<difficulty> at the end of the file name. (ex. Inst-erect.ogg)
  • songs/<songname>/charts is where you put your charts for this song, the filenames of your charts should match a difficulty.
  • songs/<songname>/scripts is where you put scripts for this song exclusively.
  • songs/<songname>/events is where you put events for this song exclusively.
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