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This repository was archived by the owner on Dec 30, 2023. It is now read-only.
skellypupper edited this page Mar 5, 2023 · 48 revisions

Welcome to the Edak Engine wiki!

Here, you can learn how to create mods using edak engine.

Disclaimers

  • Edak Enigne is currently in ALPHA. Expect the unexpected (behaviors.)

  • Edak Engine doesn't have any sort of built-in editors for assisting in making scripts or anything like that. There are currently no plans to make editors for the engine.

  • There are also no plans to make a plug-n-play modding system, any mods made with edak engine are meant to be distributed with their executable. i mean maybe 😳

  • While the intention is to make it easier to soft code mods, this only applies to the PlayState.

Available Builds

Edak Engine is currently pending "stable" builds until the project leaves alpha; For the time being, nightly builds of the engine are available.

Building

Before you actually read the build instructions linked below, note the following:

  • Although the guide tells you to use Haxe 4.1.5, install the latest version of Haxe instead.
  • You do not need to install the polymod or newgrounds libraries to build Edak Engine, but you will need to install the yaml, hxcodec and sscript libraries. Those libraries can be installed with the commands below:
haxelib install yaml
haxelib install hxcodec
haxelib git SScript https://github.com/TheWorldMachinima/SScript 0b7303fd3f240a581afba7e94ee34f8c4693990e

FNF Build Instructions

Do me a favor

If you use edak engine and encounter any bugs, please tell me in the issues or the discord.

Clone this wiki locally