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This repository was archived by the owner on Dec 30, 2023. It is now read-only.
skellypupper edited this page Jan 24, 2023 · 48 revisions

Welcome to the Edak Engine wiki!

Here, you can learn how to create mods using edak engine hscript.

Disclaimers

Edak Engine doesn't have any sort of built-in editors for assisting in making scripts or anything like that, it's meant to be pure hscript. There are currently no plans to make editors for the engine.

Currently, the engine can only process assets it has been compiled with, this means if you intend to add new assets, you'll have to compile it yourself.

There are also no plans to make a plug-n-play modding system, any mods made with edak engine are meant to be distributed with their executable.

While the intention is to make it easier to soft code mods, this only applies to the PlayState.

Building

Before you actually read the build instructions linked below, note the following:

  • You do not need to install the polymod or newgrounds libraries to build Edak Engine, but you will need to install the yaml and sscript libraries.
  • The sscript library has to be installed as a git library: haxelib git SScript https://github.com/AltronMaxX/SScript.
  • Although the guide tells you to use Haxe 4.1.5, install the latest version of Haxe instead.

FNF Build Instructions

Do me a favor

If you use edak engine and encounter any bugs, please tell me in the issues or the discord.

Clone this wiki locally